def addEvents(eventManager): """Adds the diplomacy events to BugEventManager.""" global g_eventManager g_eventManager = eventManager # Trade DiploEvent("AI_DIPLOCOMMENT_OFFER_DEAL", "DealOffered", onDealOffered, sendTrade=True) DiploEvent("AI_DIPLOCOMMENT_CANCEL_DEAL", "DealCanceled", onDealCanceled, sendTrade=True) DiploEvent("USER_DIPLOCOMMENT_ACCEPT_OFFER", "DealAccepted", onDealAccepted, sendTrade=True) DiploEvent("USER_DIPLOCOMMENT_REJECT_OFFER", "DealRejected", onDealRejected, sendTrade=True) # Free Stuff DiploEvent("AI_DIPLOCOMMENT_OFFER_CITY", "CityOffered", onCityOffered, tradeType=TradeableItems.TRADE_CITIES) DiploEvent("AI_DIPLOCOMMENT_GIVE_HELP", "HelpOffered", onHelpOffered, sendTrade=True) DiploEvent("AI_DIPLOCOMMENT_OFFER_PEACE", "PeaceOffered", onPeaceOffered) DiploEvent("AI_DIPLOCOMMENT_OFFER_VASSAL", "VassalOffered", onVassalOffered) # Ask for Help DiploEvent("AI_DIPLOCOMMENT_ASK_FOR_HELP", "HelpDemanded", onHelpDemanded, sendTrade=True) DiploEvent("USER_DIPLOCOMMENT_GIVE_HELP", "HelpAccepted", onHelpAccepted, sendTrade=True) DiploEvent("USER_DIPLOCOMMENT_REFUSE_HELP", "HelpRejected", onHelpRejected, sendTrade=True) # Demand Tribute DiploEvent("AI_DIPLOCOMMENT_DEMAND_TRIBUTE", "TributeDemanded", onTributeDemanded, sendTrade=True) DiploEvent("USER_DIPLOCOMMENT_ACCEPT_DEMAND", "TributeAccepted", onTributeAccepted, sendTrade=True) DiploEvent("USER_DIPLOCOMMENT_REJECT_DEMAND", "TributeRejected", onTributeRejected, sendTrade=True) # Religion DiploEvent("AI_DIPLOCOMMENT_RELIGION_PRESSURE", "ReligionDemanded", onReligionDemanded, argFunc=lambda eFromPlayer, eToPlayer, args, data: (PlayerUtil.getStateReligion(eFromPlayer), )) DiploEvent("USER_DIPLOCOMMENT_CONVERT", "ReligionAccepted", onReligionAccepted, argFunc=lambda eFromPlayer, eToPlayer, args, data: (PlayerUtil.getStateReligion(eToPlayer), )) DiploEvent("USER_DIPLOCOMMENT_NO_CONVERT", "ReligionRejected", onReligionRejected, argFunc=lambda eFromPlayer, eToPlayer, args, data: (PlayerUtil.getStateReligion(eToPlayer), )) # Civic DiploEvent("AI_DIPLOCOMMENT_CIVIC_PRESSURE", "CivicDemanded", onCivicDemanded, argFunc=lambda eFromPlayer, eToPlayer, args, data: (PlayerUtil.getFavoriteCivic(eFromPlayer), )) DiploEvent("USER_DIPLOCOMMENT_REVOLUTION", "CivicAccepted", onCivicAccepted, argFunc=lambda eFromPlayer, eToPlayer, args, data: (PlayerUtil.getFavoriteCivic(eToPlayer), )) DiploEvent("USER_DIPLOCOMMENT_NO_REVOLUTION", "CivicRejected", onCivicRejected, argFunc=lambda eFromPlayer, eToPlayer, args, data: (PlayerUtil.getFavoriteCivic(eToPlayer), )) # Join War DiploEvent("AI_DIPLOCOMMENT_JOIN_WAR", "WarDemanded", onWarDemanded, sendData=True) DiploEvent("USER_DIPLOCOMMENT_JOIN_WAR", "WarAccepted", onWarAccepted, sendData=True) DiploEvent("USER_DIPLOCOMMENT_NO_JOIN_WAR", "WarRejected", onWarRejected, sendData=True) # Trade Embargo DiploEvent("AI_DIPLOCOMMENT_STOP_TRADING", "EmbargoDemanded", onEmbargoDemanded, sendData=True) DiploEvent("USER_DIPLOCOMMENT_STOP_TRADING", "EmbargoAccepted", onEmbargoAccepted, sendData=True) DiploEvent("USER_DIPLOCOMMENT_NO_STOP_TRADING", "EmbargoRejected", onEmbargoRejected, sendData=True)