def Grid_WorstEnemy(self, iRow, iLeader): pWorstEnemy = PlayerUtil.getWorstEnemy(iLeader, self.iActivePlayer) if pWorstEnemy: self.iconGrid.addIcon(iRow, self.Col_WEnemy, gc.getLeaderHeadInfo(pWorstEnemy.getLeaderType()).getButton(), 45, *BugDll.widgetVersion(2, "WIDGET_LEADERHEAD_RELATIONS", iLeader, pWorstEnemy.getID(), WidgetTypes.WIDGET_LEADERHEAD, iLeader, pWorstEnemy.getID())) else: pass