def Grid_WorstEnemy(self, iRow, iLeader):
		pWorstEnemy = PlayerUtil.getWorstEnemy(iLeader, self.iActivePlayer)
		if pWorstEnemy:
			self.iconGrid.addIcon(iRow, self.Col_WEnemy,
									gc.getLeaderHeadInfo(pWorstEnemy.getLeaderType()).getButton(), 45,  
									*BugDll.widgetVersion(2, "WIDGET_LEADERHEAD_RELATIONS", iLeader, pWorstEnemy.getID(),
														WidgetTypes.WIDGET_LEADERHEAD, iLeader, pWorstEnemy.getID()))
		else:
			pass
Example #2
0
	def Grid_WorstEnemy(self, iRow, iLeader):
		pWorstEnemy = PlayerUtil.getWorstEnemy(iLeader, self.iActivePlayer)
		if pWorstEnemy:
			self.iconGrid.addIcon(iRow, self.Col_WEnemy,
									gc.getLeaderHeadInfo(pWorstEnemy.getLeaderType()).getButton(), 45,  
									*BugDll.widgetVersion(2, "WIDGET_LEADERHEAD_RELATIONS", iLeader, pWorstEnemy.getID(),
														WidgetTypes.WIDGET_LEADERHEAD, iLeader, pWorstEnemy.getID()))
		else:
			pass