Example #1
0
def getPreviousValueByTeam(teamOrID, targetTeamOrID=None):
    global g_values, g_iTurn
    if g_iTurn is None:
        load()
    if g_iTurn == gc.getGame().getGameTurn() - 1 and g_values:
        eTeam = PlayerUtil.getTeamID(teamOrID)
        if targetTeamOrID is None:
            eTargetTeam = PlayerUtil.getActiveTeamID()
        else:
            eTargetTeam = PlayerUtil.getTeamID(targetTeamOrID)
        if eTeam in g_values:
            return g_values[eTeam][eTargetTeam]
    return None
Example #2
0
def getPreviousValueByTeam(teamOrID, targetTeamOrID=None):
    global g_values, g_iTurn
    if g_iTurn is None:
        load()
    if g_iTurn == gc.getGame().getGameTurn() - 1 and g_values:
        eTeam = PlayerUtil.getTeamID(teamOrID)
        if targetTeamOrID is None:
            eTargetTeam = PlayerUtil.getActiveTeamID()
        else:
            eTargetTeam = PlayerUtil.getTeamID(targetTeamOrID)
        if eTeam in g_values:
            return g_values[eTeam][eTargetTeam]
    return None
Example #3
0
def canAnyCityBuildUnit(eUnit, cities=None, askingTeamOrID=-1, checkBonuses=True):
	eAskingTeam = PlayerUtil.getTeamID(askingTeamOrID)
	unitInfo = gc.getUnitInfo(eUnit)
	if cities:
		for city in cities:
			if canCityBuildUnit(unitInfo, city, eAskingTeam, checkBonuses):
				return True
		return False
	else:
		return canCityBuildUnit(unitInfo, None, eAskingTeam, checkBonuses)
Example #4
0
def getDifferenceByTeam(teamOrID, targetTeamOrID=None):
    eTeam, team = PlayerUtil.getTeamAndID(teamOrID)
    if targetTeamOrID is None:
        eTargetTeam = PlayerUtil.getActiveTeamID()
    else:
        eTargetTeam = PlayerUtil.getTeamID(targetTeamOrID)
    iPrevious = getPreviousValueByTeam(eTeam, eTargetTeam)
    if iPrevious is not None:
        return team.getEspionagePointsAgainstTeam(eTargetTeam) - iPrevious
    else:
        return 0
Example #5
0
def getDifferenceByTeam(teamOrID, targetTeamOrID=None):
    eTeam, team = PlayerUtil.getTeamAndID(teamOrID)
    if targetTeamOrID is None:
        eTargetTeam = PlayerUtil.getActiveTeamID()
    else:
        eTargetTeam = PlayerUtil.getTeamID(targetTeamOrID)
    iPrevious = getPreviousValueByTeam(eTeam, eTargetTeam)
    if iPrevious is not None:
        return team.getEspionagePointsAgainstTeam(eTargetTeam) - iPrevious
    else:
        return 0
Example #6
0
def canAnyCityBuildUnit(eUnit,
                        cities=None,
                        askingTeamOrID=-1,
                        checkBonuses=True):
    eAskingTeam = PlayerUtil.getTeamID(askingTeamOrID)
    unitInfo = gc.getUnitInfo(eUnit)
    if cities:
        for city in cities:
            if canCityBuildUnit(unitInfo, city, eAskingTeam, checkBonuses):
                return True
        return False
    else:
        return canCityBuildUnit(unitInfo, None, eAskingTeam, checkBonuses)