direction = "UP" elif keys[pygame.K_DOWN]: direction = "DOWN" Win.fill((0, 200, 0)) pygame.draw.rect(Win, (0, 0, 255), (a.x, a.y, a.apple_width, a.apple_height)) running = s.DieSnake() Menu = s.DieSnake() for event in pygame.event.get(): if event.type == pygame.QUIT: running = False Menu = False if a.ChekEat(s.SHead(), Win, s.body): point = point + 1 s.SnakeGrowth(point) s.SnakeGo(direction, Win) pygame.display.update() elif ExitButton.Draw(200, 150, "Exit Game",): Menu = False for event in pygame.event.get(): if event.type == pygame.QUIT: Menu = False pygame.display.update() print("Your Score: " + str(point))