def game_loop(self): clock = pygame.time.Clock() snake = Snake(self.display) apple = Apple(self.display) x_movement = 0 y_movement = 0 self.score = 0 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: exit() #print(event) if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x_movement = -Config['snake']['speed'] y_movement = 0 elif event.key == pygame.K_RIGHT: x_movement = Config['snake']['speed'] y_movement = 0 elif event.key == pygame.K_DOWN: y_movement = Config['snake']['speed'] x_movement = 0 elif event.key == pygame.K_UP: y_movement = -Config['snake']['speed'] x_movement = 0 """if event.type == pygame.KEYUP: if event.key == pygame.K_UP: y_movement = 0 x_movement = 0 elif event.key == pygame.K_DOWN: y_movement = 0 x_movement = 0 elif event.key == pygame.K_RIGHT: x_movement =0 y_movement = 0 elif event.key == pygame.K_LEFT: x_movement = 0 y_movement = 0 """ self.display.fill(Config['colors']['green']) pygame.draw.rect(self.display, Config['colors']['black'], [ Config['game']['bumper_size'], Config['game']['bumper_size'], Config['game']['height'] - Config['game']['bumper_size'] * 2, Config['game']['width'] - Config['game']['bumper_size'] * 3 ]) apple_rect = apple.draw() snake.move(x_movement, y_movement) snake_rect = snake.draw() snake.draw_body() #collision bumper_x = Config['game']['width'] - Config['game']['bumper_size'] bumper_y = Config['game']['height'] - Config['game']['bumper_size'] if (snake.x_pos < Config['game']['bumper_size'] or snake.y_pos < Config['game']['bumper_size'] or snake.x_pos + Config['snake']['width'] > bumper_x or snake.y_pos + Config['snake']['height'] > bumper_y): self.game_loop() if apple_rect.colliderect(snake_rect): apple.appleDisplay() self.score += 1 snake.eat() if len(snake.body) >= 1: for cell in snake.body: if snake.x_pos == cell[0] and snake.y_pos == cell[1]: self.game_loop() pygame.font.init() font = pygame.font.Font('./Now-Regular.otf', 28) score_text = 'Score: {}'.format(self.score) score = font.render(score_text, True, Config['colors']['white']) title = font.render('snake - Vikram', True, Config['colors']['white']) title_rect = title.get_rect(center=(Config['game']['width'] / 2, Config['game']['bumper_size'] / 2)) score_rect = score.get_rect( center=(500 / 2, Config['game']['height'] - Config['game']['bumper_size'] / 2)) self.display.blit(score, score_rect) #self.display.blit(title, title_rect) pygame.display.update() clock.tick(Config['game']['fps'])