class GameEngine: def __init__(self): print("Game engine") pygame.init() self.screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption("Snake challenge") # Fill background with black self.background = pygame.Surface(self.screen.get_size()) self.background = self.background.convert() self.background.fill((0, 0, 0)) self.running = True self.apple = Apple() self.snake = Snake() # Starting point of the game def start(self): clock = pygame.time.Clock() # Simplefied Game loop while self.running: clock.tick(50) self.handle_events() self.update() self.render() # Call rendering for all game objects def render(self): # Clear the screen self.screen.blit(self.background, (0, 0)) # Render objects self.apple.render() self.snake.render() # Update screen pygame.display.flip() # Call updates on all game objects def update(self): self.apple.update() self.snake.update(self.apple) # Handle events such as key presses or exits def handle_events(self): for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False else: self.snake.handle_event(event)