class TestGameOfLife(unittest.TestCase): def setUp(self): self.game = GameOfLife() self.game.generateBoard() def test_canAddToBoard(self): self.game.generateBoard() self.game.addLiveCell((1, 1)) def test_canCheckIfCellAlive(self): self.game.addLiveCell((1, 2)) self.assertEqual(self.game.CellIsAlive((1, 2)), 1) self.assertEqual(self.game.CellIsAlive((2, 2)), 0) # def test_canKillCell(self): # self.game.addLiveCell((1,2)) # self.game.addLiveCell((2,2)) # self.game.killCell((2,2)) # self.assertEqual(self.game.CellIsAlive((1,2)), 1) # self.assertEqual(self.game.CellIsAlive((2,2)), 0) def test_canGetNeighbors(self): self.game.addLiveCell((0, 0)) self.game.addLiveCell((1, 1)) self.game.addLiveCell((2, 2)) self.assertEqual(self.game.getNumNeighbors((1, 1)), 2) def test_cellIsLonely(self): self.game.addLiveCell((0, 0)) self.game.addLiveCell((1, 1)) self.game.addLiveCell((2, 2)) self.game.addLiveCell((3, 3)) self.assertEqual(self.game.cellIsLonely((1, 1)), 0) self.assertEqual(self.game.cellIsLonely((3, 3)), 1) def test_cellIsOvercrowded(self): self.game.addLiveCell((0, 0)) self.game.addLiveCell((1, 1)) self.game.addLiveCell((2, 2)) self.game.addLiveCell((2, 1)) self.game.addLiveCell((0, 1)) self.assertEqual(self.game.cellIsOvercrowded((1, 1)), 1) self.assertEqual(self.game.cellIsOvercrowded((2, 2)), 0) def test_canAdvanceByKillingCells(self): self.game.addLiveCell((0, 0)) self.game.addLiveCell((1, 1)) self.game.addLiveCell((2, 2)) self.game.addLiveCell((2, 1)) self.game.addLiveCell((0, 1)) self.game.addLiveCell((3, 3)) self.game.advanceGame() self.assertEqual(self.game.CellIsAlive((1, 1)), 0) self.assertEqual(self.game.CellIsAlive((3, 3)), 0)