if event.type == KEYDOWN: if event.key == K_SPACE: toggle_pause() elif event.key == K_UP: increase_speed() elif event.key == K_DOWN: decrease_speed() elif event.key == K_r: the_game.reset_grid() elif event.key == K_RETURN: the_game.random_grid_init() elif event.key == K_g: mouse_position = pygame.mouse.get_pos() if is_on_grid(mouse_position): square_location = the_grid.get_square_location(mouse_position) the_game.insert_glider(square_location) elif event.key == K_p: mouse_position = pygame.mouse.get_pos() if is_on_grid(mouse_position): square_location = the_grid.get_square_location(mouse_position) loc = (square_location[0] - 7, square_location[1] - 7) the_game.insert_pulsar(loc) if event.type == MOUSEBUTTONUP: if paused: mouse_position = pygame.mouse.get_pos() if is_on_grid(mouse_position): square_location = the_grid.get_square_location(mouse_position) if the_game.grid[square_location[0]][square_location[1]] == GameOfLife.ALIVE: the_game.grid[square_location[0]][square_location[1]] = GameOfLife.DEAD else: the_game.grid[square_location[0]][square_location[1]] = GameOfLife.ALIVE