def run(self, target, **kwargs): target.to_be_destroyed = True return [ std_events.Healing(self.game, self, self.game.get_hero(self.player_id), self.dh_values[0]) ]
def run(self, target, **kwargs): return [std_events.Healing(self.game, self, target, self.dh_values[0])]
def run_battlecry(self, target, **kwargs): return [std_events.Healing(self.game, self, target, 2)]
def run(self, target, **kwargs): Enc_先祖治疗.from_card(self, self.game, target) return [std_events.Healing(self.game, self, target, target.max_health)]
def run_battlecry(self, target, **kwargs): return [ std_events.Healing(self.game, self, self.game.get_hero(self.player_id), 6) ]