Exemple #1
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 def run(self, target, **kwargs):
     target.to_be_destroyed = True
     return [
         std_events.Healing(self.game, self,
                            self.game.get_hero(self.player_id),
                            self.dh_values[0])
     ]
Exemple #2
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 def run(self, target, **kwargs):
     return [std_events.Healing(self.game, self, target, self.dh_values[0])]
Exemple #3
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 def run_battlecry(self, target, **kwargs):
     return [std_events.Healing(self.game, self, target, 2)]
Exemple #4
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 def run(self, target, **kwargs):
     Enc_先祖治疗.from_card(self, self.game, target)
     return [std_events.Healing(self.game, self, target, target.max_health)]
Exemple #5
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 def run_battlecry(self, target, **kwargs):
     return [
         std_events.Healing(self.game, self,
                            self.game.get_hero(self.player_id), 6)
     ]