Example #1
0
 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Weapon, 4, 0, "Wooden Club")
Example #2
0
 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Armour, 0, 20, "Iron Plate")
Example #3
0
 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Weapon, 20, 0, "Pistol")
Example #4
0
 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Armour, 0, 3, "Scutum")
Example #5
0
 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Armour, 0, 1, "Loin Cloth")
Example #6
0
 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Armour, 0, 1, "Bin Lid")
Example #7
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Weapon, 3, 0, "Idiotic Sword")
Example #8
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Armour, 0, 10, "Chainmail")
Example #9
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Weapon, 2, 0, "Pint Glass")
Example #10
0
 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Weapon, 1, 0, "Bare Hands")