Exemple #1
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Weapon, 4, 0, "Wooden Club")
Exemple #2
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Armour, 0, 20, "Iron Plate")
Exemple #3
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Weapon, 20, 0, "Pistol")
Exemple #4
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Armour, 0, 3, "Scutum")
Exemple #5
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Armour, 0, 1, "Loin Cloth")
Exemple #6
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Armour, 0, 1, "Bin Lid")
 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Weapon, 3, 0, "Idiotic Sword")
Exemple #8
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Armour, 0, 10, "Chainmail")
Exemple #9
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Weapon, 2, 0, "Pint Glass")
Exemple #10
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Weapon, 1, 0, "Bare Hands")