Example #1
0
 actions = Actions()
 leftClick = rightClick = False
 while running:
     for event in pygame.event.get():
         if QUIT == event.type:
             running = False
         elif KEYUP == event.type:
             if K_g == event.key:
                 model = model.update_position( Point( 0, 0, 0 ) )
             elif K_i == event.key:
                 mode = Mode.INSERT
             elif K_u == event.key:
                 if actions.can_undo():
                     actions.undo()
             elif K_r == event.key:
                 if actions.can_redo():
                     actions.redo()
             elif K_ESCAPE == event.key:
                 mode = Mode.COMMAND
             elif len( objects ) > 0 and K_RETURN == event.key:
                 actions.do( \
                     ( objects[ -1 ].close, [] ), \
                     ( objects[ -1 ].open, [] ) \
                 )
             elif K_o == event.key: mode = Mode.OBSERVE
             elif K_v == event.key: mode = Mode.VISUAL
             if K_COLON | KMOD_SHIFT == event.key and Mode.COMMAND == mode:
                 command = enter_command( screen )
                 if Command.EDIT == command[ 0 ]:
                     filename = command[ 1 ][ 0 ]
                     if not filename.endswith( '.3d' ):