#     send_and_receive(dir_map[direction])
            # elif game_state.can_attack_monster(direction):
            #     action_str += " Attacking monster %s..." % direction
            #     send_and_receive(dir_map[direction])
            # else:
            #     continue

            if game_state.agent_just_leveled_up():
                print("Woohooo we leveled up!!!!!!!!")
                send_input('\r')

            if game_state.is_agent_too_terrified():
                print("FIX ME")
                time.sleep(10)

            if game_state.agent_cannot_move():
                print("FIX ME")
                time.sleep(10)

            if game_state.has_agent_died():
                print("******* AW MAN ... WE DIED ***********")
                time.sleep(1)
                send_input('\r')
                time.sleep(1)
                send_input('\r')
                time.sleep(1)
                send_input('\r')
                break

            if game_state.game_has_more_messages(reset=True):
                print("more prompt!")