Example #1
0
class TerraMystica(object):
    def __init__(self):
        self.gameState = GameState();
        self.worldMap = worldMap;

    def gameLoop(self, log=False, logToFile=""):
        self.gameState.logComment("\n", False, logToFile);

        while True:
            #Game is over after 6 turns
            if self.gameState.currentTurn >= 6: break;

            results = self.gameState.generateOperations(self.gameState.currentPlayer);
            print "== Turn %s =="%(self.gameState.currentTurn);
            for playerNumber, player in sorted(self.gameState.players.items()): print "%s %s\t%s"%(playerNumber, "**" if self.gameState.currentPlayer == playerNumber else "", player);
            print;
            print UI(self.gameState, (UI.DisplayWorld,[]));

            earlierTurn = self.gameState.currentTurn;
            if self.gameState.players[self.gameState.currentPlayer].isComputer:
                clist = AI(timeout=30.0).calculateBestMove(self.gameState);
                for command in clist:
                    if isinstance(command, list):
                        self.gameState.processCommand(command, log=False, logToFile=logToFile);
                        continue;

                    print;
                    _, clist = UI(self.gameState).navigateCommandMenu(command);
                    for subcommand in clist: self.gameState.processCommand(subcommand, log=False, logToFile=logToFile);
            else:
                _, clist = UI(self.gameState).navigateCommandMenu(results);
                for command in clist: self.gameState.processCommand(command, log=False, logToFile=logToFile);

            self.gameState.logComment("\n", False, outputFile);

            #Hack to ensure we have the correct player action rotations
            if earlierTurn == self.gameState.currentTurn: self.gameState.nextPlayer();

        print "Game Over!";