def test_eq(self):
     s = GameState()
     s.ball.vel_x = 100
     s.roles[0] = GameState.ROLE_BALL
     s.paddle_left = GameObject()
     s.paddle_left.pos_x = 99
     s.players = [3,4,5]
     t = GameState()
     t.ball.vel_x = 100
     t.roles[0] = GameState.ROLE_BALL
     t.paddle_left = GameObject()
     t.paddle_left.pos_x = 99
     t.players = [3,4,5]
     self.assertTrue(s == t)
 def test_RotateRoles_1(self):
     e = UDPGameEngine()
     s = GameState()
     s.player_size = 1
     s.roles = [GameState.ROLE_LEFT_PADDLE]
     s.players = [-1, 0]
     e.RotateRoles(s)
     self.assertTrue(s.roles == [GameState.ROLE_LEFT_PADDLE])
     self.assertTrue(s.players == [-1, 0])
 def test_RotateRoles_2(self):
     e = UDPGameEngine()
     s = GameState()
     s.player_size = 2
     s.roles = [GameState.ROLE_LEFT_PADDLE, GameState.ROLE_RIGHT_PADDLE]
     s.players = [-1]*(s.player_size + 1)
     s.players[GameState.ROLE_LEFT_PADDLE] = 0
     s.players[GameState.ROLE_RIGHT_PADDLE] = 1
     e.RotateRoles(s)
     self.assertTrue(s.roles == [GameState.ROLE_RIGHT_PADDLE, 
         GameState.ROLE_LEFT_PADDLE])
     self.assertTrue(s.players == [-1, 1, 0])
 def test_RotateRoles_3(self):
     e = UDPGameEngine()
     s = GameState()
     s.roles = [GameState.ROLE_RIGHT_PADDLE, GameState.ROLE_LEFT_PADDLE,
             GameState.ROLE_BALL]
     s.player_size = len(s.roles)
     s.players = [-1]*(len(s.roles)+ 1)
     s.players[GameState.ROLE_LEFT_PADDLE] = 1
     s.players[GameState.ROLE_RIGHT_PADDLE] = 0
     s.players[GameState.ROLE_BALL] = 2
     e.RotateRoles(s)
     self.assertTrue(s.roles == [GameState.ROLE_LEFT_PADDLE,
         GameState.ROLE_BALL, GameState.ROLE_RIGHT_PADDLE])
     players = [-1]*(len(s.roles)+1)
     players[GameState.ROLE_LEFT_PADDLE] = 0
     players[GameState.ROLE_RIGHT_PADDLE] = 2
     players[GameState.ROLE_BALL] = 1
     self.assertTrue(s.players == players)