def main(): pygame.init() screen=pygame.display.set_mode((500,500),0,24) bg=pygame.surface.Surface((500,500),0,24) clock=pygame.time.Clock() i=Curve("bezier") i.set_passthru(((50,250),(450,250))) i.make_it_easy() steps=2 points=i.yieldall(60) c1,c2=i.get_control()[0],i.get_control()[1] print "control",c1,c2 print "points",points while 1: clock.tick(60) steps+=1 if steps==60: steps=2 bg.fill((255,255,255)) pygame.draw.aalines(bg,(0,0,0),0,points)#list(points[i] for i in range(steps))) pygame.draw.aalines(bg,(0,0,0),0,(points[0],points[59])) pygame.draw.rect(bg,(255,0,0),Rect(50,250,5,5)) pygame.draw.rect(bg,(255,0,0),Rect(450,250,5,5)) pygame.draw.rect(bg,(0,255,0),Rect(c1[0],c1[1],5,5)) pygame.draw.rect(bg,(0,255,0),Rect(c2[0],c2[1],5,5)) screen.blit(bg,(0,0)) pygame.display.update()
def main(): pygame.init() passing_thrus=((240,300),(230,50),(340,218),(348,487), \ (150,200),(278,245),(453,385),(140,238),(240,300)) screen=pygame.display.set_mode((500,500),0,24) bg=pygame.surface.Surface((500,500),0,24) clock=pygame.time.Clock() i=Curve("bezier") i.set_passthru(passing_thrus) i.make_it_easy() steps=2 points=i.yieldall(60) #c1,c2=i.get_control()[0],i.get_control()[1] #print "control",i.get_control() print "No. of points obtained",len(points) while 1: clock.tick(60) steps+=1 if steps==60: steps=2 bg.fill((255,255,255)) pygame.draw.aalines(bg,(0,0,0),0,points)#list(points[i] for i in range(steps))) #pygame.draw.aalines(bg,(0,0,0),0,(points[0],points[59])) for point in passing_thrus: pygame.draw.rect(bg,(255,0,0),Rect(point[0],point[1],5,5)) # pygame.draw.rect(bg,(255,0,0),Rect(250,300,5,5)) # pygame.draw.rect(bg,(255,0,0),Rect(300,100,5,5)) for control_pair in i.get_control(): pygame.draw.rect(bg,(0,255,0),Rect(control_pair[0][0],control_pair[0][1],5,5)) pygame.draw.rect(bg,(0,255,0),Rect(control_pair[1][0],control_pair[1][1],5,5)) screen.blit(bg,(0,0)) pygame.display.update()