def main(): pygame.init() passing_thrus=((240,300),(230,50),(340,218),(348,487), \ (150,200),(278,245),(453,385),(140,238),(240,300)) screen=pygame.display.set_mode((500,500),0,24) bg=pygame.surface.Surface((500,500),0,24) clock=pygame.time.Clock() i=Curve("bezier") j=Curve("bezier") i.set_passthru(passing_thrus) j.set_passthru(passing_thrus) steps=2 steps1=2 points=i.yieldall(60) j.set_steps((20,50,20,100,50,150,30,60)) points1=j.yieldall() #c1,c2=i.get_control()[0],i.get_control()[1] print "control",i.get_control() print "No. of points obtained",len(points) print "No. of points1 obtained",len(points1) while 1: clock.tick(60) steps+=1 if steps==len(points): steps=2 steps1+=1 if steps1==len(points1): steps1=2 bg.fill((255,255,255)) pygame.draw.aalines(bg,(255,0,0),0,list(points[i] for i in range(steps))) pygame.draw.aalines(bg,(0,0,0),0,list(points1[i] for i in range(steps1))) pygame.draw.aalines(bg,(255,0,0),0,((0,500),points[steps])) pygame.draw.aalines(bg,(0,0,0),0,((0,500),points1[steps1])) for point in passing_thrus: pygame.draw.rect(bg,(255,0,0),Rect(point[0],point[1],5,5)) # screen.blit(bg,(0,0)) pygame.display.update()