def main(): pygame.init() screen=pygame.display.set_mode((500,500),0,24) bg=pygame.surface.Surface((500,500),0,24) clock=pygame.time.Clock() i=Curve("bezier") i.set_passthru(((50,250),(450,250))) i.set_control(((100,100),(300,100))) steps=2 points=i.yieldall(60) while 1: clock.tick(60) steps+=1 if steps==60: steps=2 bg.fill((255,255,255)) pygame.draw.aalines(bg,(0,0,0),0,list(points[i] for i in range(steps))) pygame.draw.aalines(bg,(0,0,0),0,(points[0],points[steps])) pygame.draw.rect(bg,(255,0,0),Rect(50,250,5,5)) pygame.draw.rect(bg,(255,0,0),Rect(450,250,5,5)) pygame.draw.rect(bg,(255,0,0),Rect(100,100,5,5)) pygame.draw.rect(bg,(255,0,0),Rect(300,100,5,5)) screen.blit(bg,(0,0)) pygame.display.update()