Example #1
0
def export_nametable(nametable_data, chr_data, png_file, palette=palette):
    if isinstance(nametable_data, str):
        nts = nametable.load_nametable(nametable_data)
    else:
        nts = nametable_data

    if isinstance(chr_data, str):
        sprs = SpriteSet(chr_data)
    else:
        sprs = SpriteSet(chr_data)

    nt = nametable.get_nametable(0, nts)
    size = (256, 256)
    img = Image.new('RGB', size)
    draw = ImageDraw.Draw(img)

    nt_index = 0

    num_nt = nametable.length(nts)

    if len(sprs) == 512:
        start = 256
    else:
        start = 0

    for y in range(32):
        for x in range(32):
            dx = nt_index / 32
            dy = nt_index % 32
            spr_index = nt[y][x] + start #TODO something strange with X and Y
            spr = sprs.get(spr_index)
            draw_sprite(spr, dx, dy, draw, palette)
            nt_index += 1

    img.save(png_file, 'PNG')
Example #2
0
def export_nametable(nametable_file, chr_file, png_file, palette=palette):
    nts = nametable.load_nametable(nametable_file)
    sprs = sprite.load_sprites(chr_file)

    nt = nametable.get_nametable(0, nts)
    size = (256, 256)
    img = Image.new('RGB', size)
    draw = ImageDraw.Draw(img)

    nt_index = 0

    num_nt = nametable.length(nts)

    for y in range(32):
        for x in range(32):
            dx = nt_index / 32
            dy = nt_index % 32
            spr_index = nt[y][x] + 256
            spr = sprite.get_sprite(spr_index, sprs)
            draw_sprite(spr, dx, dy, draw, palette)
            nt_index += 1

    img.save(png_file, 'PNG')
Example #3
0
def export_nametable(nametable_data, chr_data, png_file, palette=palette):
    print nametable_data
    if isinstance(nametable_data, str):
        nts = nametable.load_nametable(nametable_data)
    else:
        nts = nametable_data

    if isinstance(chr_data, str):
        sprs = SpriteSet(chr_data)
    else:
        sprs = SpriteSet(chr_data)

    nt = nametable.get_nametable(0, nts)
    size = (256, 256)
    img = Image.new('RGB', size)
    draw = ImageDraw.Draw(img)

    nt_index = 0

    num_nt = nametable.length(nts)

    if len(sprs) == 512:
        start = 256
    else:
        start = 0

    for y in range(32):
        for x in range(32):
            dx = nt_index / 32
            dy = nt_index % 32
            spr_index = nt[y][x] + start  #TODO something strange with X and Y
            spr = sprs.get(spr_index)
            draw_sprite(spr, dx, dy, draw, palette)
            nt_index += 1

    img.save(png_file, 'PNG')