Example #1
0
def switchToGameMode():
    opde.log_debug("Switching to game mode")
    # TODO: Render service -> set world visible
    lsrv.requestLoopMode("AllClientsLoopMode")
    # guisrv.setActiveSheet(GameModeSheet)
    # guisrv.setVisible(true)
    # guisrv.setActive(false)
    # just to be sure
    isrv.setBindContext("game")
Example #2
0
def switchToGameMode():
    opde.log_debug("Switching to game mode")
    # TODO: Render service -> set world visible
    lsrv.requestLoopMode("AllClientsLoopMode")
    # guisrv.setActiveSheet(GameModeSheet)
    # guisrv.setVisible(true)
    # guisrv.setActive(false)
    # just to be sure
    isrv.setBindContext("game")
Example #3
0
def switchToSimMenu():
    opde.log_debug("Switching to sim menu")
    lsrv.requestLoopMode("GUIOnlyLoopMode")
Example #4
0
def switchToSimMenu():
    opde.log_debug("Switching to sim menu")
    lsrv.requestLoopMode("GUIOnlyLoopMode")