def switchToGameMode(): opde.log_debug("Switching to game mode") # TODO: Render service -> set world visible lsrv.requestLoopMode("AllClientsLoopMode") # guisrv.setActiveSheet(GameModeSheet) # guisrv.setVisible(true) # guisrv.setActive(false) # just to be sure isrv.setBindContext("game")
def switchToSimMenu(): opde.log_debug("Switching to sim menu") lsrv.requestLoopMode("GUIOnlyLoopMode")