def time_out(self): now=time.time() BaseExhibit.__reset__(self) self.seven_flicker(texts=self.score, phormats="%d", lengths=self.env.seven_length, callback=self.reset_game) print(time.time()-now) self.html('html_score') BaseExhibit.end_game(self)
def end_game(self): BaseExhibit.end_game(self) #logger.info(str(self.user_id)) #self.env.upload_game_results(exponat_name=self.st.exhibit.name, user_id=self.user_id, score=self.score, # level=self.st.level.name, timeout=10) #self.html('html_score') self.seven_flicker(texts=self.score, phormats="%d", lengths=self.env.seven_length, callback=self.reset_game)
def end_game(self): if not self.playing: return self.playing = False if self.infinite_timer is not None: self.infinite_timer.cancel() self.count_score() self.seven_flicker(texts=self.count_score(), phormats="%.1f", end_text='---', callback=self.reset_game) BaseExhibit.end_game(self)
def end_game(self): self.energy_input.remove_callbacks() self.html('html_score') BaseExhibit.end_game(self) self.create_timer(self.st.flicker_time, self.st.flicker_time, end_callback=self.reset_game).start()
def end_game(self): BaseExhibit.__reset__(self) BaseExhibit.end_game(self) self.seven_flicker(texts=self.score, phormats="%d", lengths=self.env.seven_length, callback=self.reset_game)