def destroy(self): super(XlibContext13, self).destroy() if self.glx_window: glx.glXDestroyWindow(self.config.display._display, self.glx_window) self.glx_window = None if self.glx_context: glx.glXDestroyContext(self.x_display, self.glx_context) self.glx_context = None
def destroy(self): super(XlibGLContext, self).destroy() glx.glXDestroyContext(self._x_display, self._context)
def destroy(self): super(XlibContext10, self).destroy() glx.glXDestroyContext(self.x_display, self.glx_context) self.glx_context = None