def crewed(self, value: Buildings): self.view.crewedCheckBox.setCheckState(set_checked(value.Crewed))
def bib(self, value: Buildings): self.view.bibCheckBox.setCheckState(set_checked(value.Bib))
def capturable(self, value: Buildings): self.view.capturableCheckBox.setCheckState( set_checked(value.Capturable))
def ore_spreads(self, value: General): self.view.oreSpreadsCheckBox.setCheckState(set_checked(value.OreSpreads))
def invisible(self, value: UnitStructureType): self.view.invisibleCheckBox.setCheckState(set_checked(value.Invisible))
def crushable(self, value: Vehicles): self.view.crushableCheckBox.setCheckState(set_checked(value.Crushable))
def no_moving_fire(self, value: Vehicles): self.view.noMovingFireCheckBox.setCheckState( set_checked(value.NoMovingFire))
def fraidycat(self, value: Infantry): self.view.fraidycatCheckBox.setCheckState(set_checked(value.Fraidycat))
def infiltrate(self, value: Infantry): self.view.infiltrateCheckBox.setCheckState(set_checked(value.Infiltrate))
def double_owned(self, value: UnitStructureType): self.view.doubleOwnedCheckBox.setCheckState( set_checked(value.DoubleOwned))
def c4(self, value: Infantry): self.view.c4CheckBox.setCheckState(set_checked(value.C4))
def cloakable(self, value: UnitStructureType): self.view.cloakableCheckBox.setCheckState(set_checked(value.Cloakable))
def sensors(self, value: UnitStructureType): self.view.sensorsCheckBox.setCheckState(set_checked(value.Sensors))
def self_healing(self, value: UnitStructureType): self.view.selfHealingCheckBox.setCheckState( set_checked(value.SelfHealing))
def powered(self, value: Buildings): self.view.poweredCheckBox.setCheckState(set_checked(value.Powered))
def is_canine(self, value: Infantry): self.view.isCanineCheckBox.setCheckState(set_checked(value.IsCanine))
def repairable(self, value: Buildings): self.view.repairableCheckBox.setCheckState( set_checked(value.Repairable))
def unsellable(self, value: Buildings): self.view.unsellableCheckBox.setCheckState( set_checked(value.Unsellable))
def tracked(self, value: Vehicles): self.view.trackedCheckBox.setCheckState(set_checked(value.Tracked))
def water_bound(self, value: Buildings): self.view.waterBoundCheckBox.setCheckState( set_checked(value.WaterBound))
def ore_grows(self, value: General): self.view.oreGrowsCheckBox.setCheckState(set_checked(value.OreGrows))
def base_normal(self, value: Buildings): self.view.baseNormalCheckBox.setCheckState( set_checked(value.BaseNormal))
def separate_aircraft(self, value: General): self.view.separateAircraftCheckBox.setCheckState(set_checked(value.SeparateAircraft))
def explodes(self, value: UnitStructureType): self.view.explodesCheckBox.setCheckState(set_checked(value.Explodes))