def crewed(self, value: Buildings):
     self.view.crewedCheckBox.setCheckState(set_checked(value.Crewed))
 def bib(self, value: Buildings):
     self.view.bibCheckBox.setCheckState(set_checked(value.Bib))
 def capturable(self, value: Buildings):
     self.view.capturableCheckBox.setCheckState(
         set_checked(value.Capturable))
Exemple #4
0
 def ore_spreads(self, value: General):
     self.view.oreSpreadsCheckBox.setCheckState(set_checked(value.OreSpreads))
 def invisible(self, value: UnitStructureType):
     self.view.invisibleCheckBox.setCheckState(set_checked(value.Invisible))
 def crushable(self, value: Vehicles):
     self.view.crushableCheckBox.setCheckState(set_checked(value.Crushable))
 def no_moving_fire(self, value: Vehicles):
     self.view.noMovingFireCheckBox.setCheckState(
         set_checked(value.NoMovingFire))
 def fraidycat(self, value: Infantry):
     self.view.fraidycatCheckBox.setCheckState(set_checked(value.Fraidycat))
 def infiltrate(self, value: Infantry):
     self.view.infiltrateCheckBox.setCheckState(set_checked(value.Infiltrate))
 def double_owned(self, value: UnitStructureType):
     self.view.doubleOwnedCheckBox.setCheckState(
         set_checked(value.DoubleOwned))
 def c4(self, value: Infantry):
     self.view.c4CheckBox.setCheckState(set_checked(value.C4))
 def cloakable(self, value: UnitStructureType):
     self.view.cloakableCheckBox.setCheckState(set_checked(value.Cloakable))
 def sensors(self, value: UnitStructureType):
     self.view.sensorsCheckBox.setCheckState(set_checked(value.Sensors))
 def self_healing(self, value: UnitStructureType):
     self.view.selfHealingCheckBox.setCheckState(
         set_checked(value.SelfHealing))
 def powered(self, value: Buildings):
     self.view.poweredCheckBox.setCheckState(set_checked(value.Powered))
 def is_canine(self, value: Infantry):
     self.view.isCanineCheckBox.setCheckState(set_checked(value.IsCanine))
 def repairable(self, value: Buildings):
     self.view.repairableCheckBox.setCheckState(
         set_checked(value.Repairable))
 def unsellable(self, value: Buildings):
     self.view.unsellableCheckBox.setCheckState(
         set_checked(value.Unsellable))
 def tracked(self, value: Vehicles):
     self.view.trackedCheckBox.setCheckState(set_checked(value.Tracked))
 def water_bound(self, value: Buildings):
     self.view.waterBoundCheckBox.setCheckState(
         set_checked(value.WaterBound))
Exemple #21
0
 def ore_grows(self, value: General):
     self.view.oreGrowsCheckBox.setCheckState(set_checked(value.OreGrows))
 def base_normal(self, value: Buildings):
     self.view.baseNormalCheckBox.setCheckState(
         set_checked(value.BaseNormal))
Exemple #23
0
 def separate_aircraft(self, value: General):
     self.view.separateAircraftCheckBox.setCheckState(set_checked(value.SeparateAircraft))
 def explodes(self, value: UnitStructureType):
     self.view.explodesCheckBox.setCheckState(set_checked(value.Explodes))