def test_draw(self): self.player = Dominion.Player("Annie") # Clear the hand and deck completely self.player.hand = [] self.player.deck = [] # The draw condition should work on 1 card self.player.deck.append(Dominion.Estate()) self.player.draw() # Our deck should now be empty, and our hand should have one card. self.assertEqual(len(self.player.deck), 0) self.assertEqual(len(self.player.hand), 1) # Drawing from an empty deck will cause the deck to be replaced with the discard pile. self.player.draw() # We didn't have a discard pile, so the deck should still be empty. self.assertEqual(len(self.player.deck), 0) self.player.discard.append(Dominion.Cellar()) self.player.draw() # Now the deck and discard should have zero cards, but the hand should have 2 cards self.assertEqual(len(self.player.deck), 0) self.assertEqual(len(self.player.hand), 2) self.assertEqual(len(self.player.discard), 0)
def initBox(nV): #Define box box = {} box["Woodcutter"]=[Dominion.Woodcutter()]*10 box["Smithy"]=[Dominion.Smithy()]*10 box["Laboratory"]=[Dominion.Laboratory()]*10 box["Village"]=[Dominion.Village()]*10 box["Festival"]=[Dominion.Festival()]*10 box["Market"]=[Dominion.Market()]*10 box["Chancellor"]=[Dominion.Chancellor()]*10 box["Workshop"]=[Dominion.Workshop()]*10 box["Moneylender"]=[Dominion.Moneylender()]*10 box["Chapel"]=[Dominion.Chapel()]*10 box["Cellar"]=[Dominion.Cellar()]*10 box["Remodel"]=[Dominion.Remodel()]*10 box["Adventurer"]=[Dominion.Adventurer()]*10 box["Feast"]=[Dominion.Feast()]*10 box["Mine"]=[Dominion.Mine()]*10 box["Library"]=[Dominion.Library()]*10 box["Gardens"]=[Dominion.Gardens()]*nV box["Moat"]=[Dominion.Moat()]*10 box["Council Room"]=[Dominion.Council_Room()]*10 box["Witch"]=[Dominion.Witch()]*10 box["Bureaucrat"]=[Dominion.Bureaucrat()]*10 box["Militia"]=[Dominion.Militia()]*10 box["Spy"]=[Dominion.Spy()]*10 box["Thief"]=[Dominion.Thief()]*10 box["Throne Room"]=[Dominion.Throne_Room()]*10 return box
def get_box(num_victory): """ Input: the number of victory cards Returns: a dictionary of cards The number of "Gardens" is determined by the # of victory cards """ box = {} box["Woodcutter"] = [Dominion.Woodcutter()] * 10 box["Smithy"] = [Dominion.Smithy()] * 10 box["Laboratory"] = [Dominion.Laboratory()] * 10 box["Village"] = [Dominion.Village()] * 10 box["Festival"] = [Dominion.Festival()] * 10 box["Market"] = [Dominion.Market()] * 10 box["Chancellor"] = [Dominion.Chancellor()] * 10 box["Workshop"] = [Dominion.Workshop()] * 10 box["Moneylender"] = [Dominion.Moneylender()] * 10 box["Chapel"] = [Dominion.Chapel()] * 10 box["Cellar"] = [Dominion.Cellar()] * 10 box["Remodel"] = [Dominion.Remodel()] * 10 box["Adventurer"] = [Dominion.Adventurer()] * 10 box["Feast"] = [Dominion.Feast()] * 10 box["Mine"] = [Dominion.Mine()] * 10 box["Library"] = [Dominion.Library()] * 10 box["Gardens"] = [Dominion.Gardens()] * num_victory box["Moat"] = [Dominion.Moat()] * 10 box["Council Room"] = [Dominion.Council_Room()] * 10 box["Witch"] = [Dominion.Witch()] * 10 box["Bureaucrat"] = [Dominion.Bureaucrat()] * 10 box["Militia"] = [Dominion.Militia()] * 10 box["Spy"] = [Dominion.Spy()] * 10 box["Thief"] = [Dominion.Thief()] * 10 box["Throne Room"] = [Dominion.Throne_Room()] * 10 return box
def get_boxes(nV): """ :param nV: starting number of each victory card, used here for calculating number of garden cards :return: box, a dictionary containing starting lists of action cards """ box = {} box["Woodcutter"] = [Dominion.Woodcutter()] * 10 box["Smithy"] = [Dominion.Smithy()] * 10 box["Laboratory"] = [Dominion.Laboratory()] * 10 box["Village"] = [Dominion.Village()] * 10 box["Festival"] = [Dominion.Festival()] * 10 box["Market"] = [Dominion.Market()] * 10 box["Chancellor"] = [Dominion.Chancellor()] * 10 box["Workshop"] = [Dominion.Workshop()] * 10 box["Moneylender"] = [Dominion.Moneylender()] * 10 box["Chapel"] = [Dominion.Chapel()] * 10 box["Cellar"] = [Dominion.Cellar()] * 10 box["Remodel"] = [Dominion.Remodel()] * 10 box["Adventurer"] = [Dominion.Adventurer()] * 10 box["Feast"] = [Dominion.Feast()] * 10 box["Mine"] = [Dominion.Mine()] * 10 box["Library"] = [Dominion.Library()] * 10 box["Gardens"] = [Dominion.Gardens()] * nV box["Moat"] = [Dominion.Moat()] * 10 box["Council Room"] = [Dominion.Council_Room()] * 10 box["Witch"] = [Dominion.Witch()] * 10 box["Bureaucrat"] = [Dominion.Bureaucrat()] * 10 box["Militia"] = [Dominion.Militia()] * 10 box["Spy"] = [Dominion.Spy()] * 10 box["Thief"] = [Dominion.Thief()] * 10 box["Throne Room"] = [Dominion.Throne_Room()] * 10 return box
def define_box(nV): box = {} box["Woodcutter"]=[Dominion.Woodcutter()]*10 box["Smithy"]=[Dominion.Smithy()]*10 box["Laboratory"]=[Dominion.Laboratory()]*10 box["Village"]=[Dominion.Village()]*10 box["Festival"]=[Dominion.Festival()]*10 box["Market"]=[Dominion.Market()]*10 box["Chancellor"]=[Dominion.Chancellor()]*10 box["Workshop"]=[Dominion.Workshop()]*10 box["Moneylender"]=[Dominion.Moneylender()]*10 box["Chapel"]=[Dominion.Chapel()]*10 box["Cellar"]=[Dominion.Cellar()]*10 box["Remodel"]=[Dominion.Remodel()]*10 box["Adventurer"]=[Dominion.Adventurer()]*10 box["Feast"]=[Dominion.Feast()]*10 box["Mine"]=[Dominion.Mine()]*10 box["Library"]=[Dominion.Library()]*10 box["Gardens"]=[Dominion.Gardens()]*nV box["Moat"]=[Dominion.Moat()]*10 box["Council Room"]=[Dominion.Council_Room()]*10 box["Witch"]=[Dominion.Witch()]*10 box["Bureaucrat"]=[Dominion.Bureaucrat()]*10 box["Militia"]=[Dominion.Militia()]*10 box["Spy"]=[Dominion.Spy()]*10 box["Thief"]=[Dominion.Thief()]*10 box["Throne Room"]=[Dominion.Throne_Room()]*10 supply_order = {0: ['Curse', 'Copper'], 2: ['Estate', 'Cellar', 'Chapel', 'Moat'], 3: ['Silver', 'Chancellor', 'Village', 'Woodcutter', 'Workshop'], 4: ['Gardens', 'Bureaucrat', 'Feast', 'Militia', 'Moneylender', 'Remodel', 'Smithy', 'Spy', 'Thief', 'Throne Room'], 5: ['Duchy', 'Market', 'Council Room', 'Festival', 'Laboratory', 'Library', 'Mine', 'Witch'], 6: ['Gold', 'Adventurer'], 8: ['Province']} return box, supply_order
def test_cardsummary(self): self.player = Dominion.Player("Annie") # Clear the hand and deck completely self.player.hand = [] self.player.deck = [] # Deal with an empty summary summary = self.player.cardsummary() self.assertEqual(summary['VICTORY POINTS'], 0) card = Dominion.Woodcutter() self.player.hand.append(card) summary = self.player.cardsummary() # There's only one card inside the summary so far. self.assertEqual(len(summary), 2) self.assertIn(card.name, summary) self.player.hand.remove(card) summary = self.player.cardsummary() # Now the summary should only have the victory point entry again. self.assertNotIn(card.name, summary) newCard = Dominion.Cellar() self.player.hand.append(newCard) self.player.deck.append(card) summary = self.player.cardsummary() self.assertIn(card.name, summary) self.assertEqual(summary[card.name], 1) self.assertIn(newCard.name, summary) self.assertEqual(summary[newCard.name], 1) self.player.discard.append(card) summary = self.player.cardsummary() self.assertEqual(summary[card.name], 2)
def getBoxes(nV): """ Returns a box object takes nV as an argument that represents the number of Victory Cards in play """ #Create a box object box = {} box["Woodcutter"] = [Dominion.Woodcutter()] * 10 box["Smithy"] = [Dominion.Smithy()] * 10 box["Laboratory"] = [Dominion.Laboratory()] * 10 box["Village"] = [Dominion.Village()] * 10 box["Festival"] = [Dominion.Festival()] * 10 box["Market"] = [Dominion.Market()] * 10 box["Chancellor"] = [Dominion.Chancellor()] * 10 box["Workshop"] = [Dominion.Workshop()] * 10 box["Moneylender"] = [Dominion.Moneylender()] * 10 box["Chapel"] = [Dominion.Chapel()] * 10 box["Cellar"] = [Dominion.Cellar()] * 10 box["Remodel"] = [Dominion.Remodel()] * 10 box["Adventurer"] = [Dominion.Adventurer()] * 10 box["Feast"] = [Dominion.Feast()] * 10 box["Mine"] = [Dominion.Mine()] * 10 box["Library"] = [Dominion.Library()] * 10 box["Gardens"] = [Dominion.Gardens()] * nV box["Moat"] = [Dominion.Moat()] * 10 box["Council Room"] = [Dominion.Council_Room()] * 10 box["Witch"] = [Dominion.Witch()] * 10 box["Bureaucrat"] = [Dominion.Bureaucrat()] * 10 box["Militia"] = [Dominion.Militia()] * 10 box["Spy"] = [Dominion.Spy()] * 10 box["Thief"] = [Dominion.Thief()] * 10 box["Throne Room"] = [Dominion.Throne_Room()] * 10 return box
nV = 8 nC = -10 + 10 * len(player_names) #Define box box = {} box["Woodcutter"] = [Dominion.Woodcutter()] * 10 box["Smithy"] = [Dominion.Smithy()] * 10 box["Laboratory"] = [Dominion.Laboratory()] * 10 box["Village"] = [Dominion.Village()] * 10 box["Festival"] = [Dominion.Festival()] * 10 box["Market"] = [Dominion.Market()] * 10 box["Chancellor"] = [Dominion.Chancellor()] * 10 box["Workshop"] = [Dominion.Workshop()] * 10 box["Moneylender"] = [Dominion.Moneylender()] * 10 box["Chapel"] = [Dominion.Chapel()] * 10 box["Cellar"] = [Dominion.Cellar()] * 10 box["Remodel"] = [Dominion.Remodel()] * 10 box["Adventurer"] = [Dominion.Adventurer()] * 10 box["Feast"] = [Dominion.Feast()] * 10 box["Mine"] = [Dominion.Mine()] * 10 box["Library"] = [Dominion.Library()] * 10 box["Gardens"] = [Dominion.Gardens()] * nV box["Moat"] = [Dominion.Moat()] * 10 box["Council Room"] = [Dominion.Council_Room()] * 10 box["Witch"] = [Dominion.Witch()] * 10 box["Bureaucrat"] = [Dominion.Bureaucrat()] * 10 box["Militia"] = [Dominion.Militia()] * 10 box["Spy"] = [Dominion.Spy()] * 10 box["Thief"] = [Dominion.Thief()] * 10 box["Throne Room"] = [Dominion.Throne_Room()] * 10
# Get box box = testUtility.getBoxes(nV) # TEST SCENARIO BUG 1 -- MIX UP THE CARDS box["Smithy"] = [Dominion.Woodcutter()] * 10 box["Laboratory"] = [Dominion.Smithy()] * 10 box["Village"] = [Dominion.Laboratory()] * 10 box["Festival"] = [Dominion.Village()] * 10 box["Market"] = [Dominion.Festival()] * 10 box["Chancellor"] = [Dominion.Market()] * 10 box["Workshop"] = [Dominion.Chancellor()] * 10 box["Moneylender"] = [Dominion.Workshop()] * 10 box["Chapel"] = [Dominion.Moneylender()] * 10 box["Cellar"] = [Dominion.Chapel()] * 10 box["Remodel"] = [Dominion.Cellar()] * 10 box["Adventurer"] = [Dominion.Remodel()] * 10 box["Feast"] = [Dominion.Adventurer()] * 10 box["Mine"] = [Dominion.Feast()] * 10 box["Library"] = [Dominion.Mine()] * 10 box["Gardens"] = [Dominion.Library()] * 10 box["Moat"] = [Dominion.Gardens()] * nV box["Council Room"] = [Dominion.Moat()] * 10 box["Witch"] = [Dominion.Council_Room()] * 10 box["Bureaucrat"] = [Dominion.Witch()] * 10 box["Militia"] = [Dominion.Bureaucrat()] * 10 box["Spy"] = [Dominion.Militia()] * 10 box["Thief"] = [Dominion.Spy()] * 10 box["Throne Room"] = [Dominion.Thief()] * 10 # Get supply order