Exemple #1
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def GetBoxes(nV):
    # Define box
    box = {}
    box["Woodcutter"] = [Dominion.Woodcutter()] * 10
    box["Smithy"] = [Dominion.Smithy()] * 10
    box["Laboratory"] = [Dominion.Laboratory()] * 10
    box["Village"] = [Dominion.Village()] * 10
    box["Festival"] = [Dominion.Festival()] * 10
    box["Market"] = [Dominion.Market()] * 10
    box["Chancellor"] = [Dominion.Chancellor()] * 10
    box["Workshop"] = [Dominion.Workshop()] * 10
    box["Moneylender"] = [Dominion.Moneylender()] * 10
    box["Chapel"] = [Dominion.Chapel()] * 10
    box["Cellar"] = [Dominion.Cellar()] * 10
    box["Remodel"] = [Dominion.Remodel()] * 10
    box["Adventurer"] = [Dominion.Adventurer()] * 10
    box["Feast"] = [Dominion.Feast()] * 10
    box["Mine"] = [Dominion.Mine()] * 10
    box["Library"] = [Dominion.Library()] * 10
    box["Gardens"] = [Dominion.Gardens()] * nV
    box["Moat"] = [Dominion.Moat()] * 10
    box["Council Room"] = [Dominion.Council_Room()] * 10
    box["Witch"] = [Dominion.Witch()] * 10
    box["Bureaucrat"] = [Dominion.Bureaucrat()] * 10
    box["Militia"] = [Dominion.Militia()] * 10
    box["Spy"] = [Dominion.Spy()] * 10
    box["Thief"] = [Dominion.Thief()] * 10
    box["Throne Room"] = [Dominion.Throne_Room()] * 10
    return box
Exemple #2
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def create_box(player_count):
    box = {}

    box["Woodcutter"]=[Dominion.Woodcutter()]*10
    box["Smithy"]=[Dominion.Smithy()]*10
    box["Laboratory"]=[Dominion.Laboratory()]*10
    box["Village"]=[Dominion.Village()]*10
    box["Festival"]=[Dominion.Festival()]*10
    box["Market"]=[Dominion.Market()]*10
    box["Chancellor"]=[Dominion.Chancellor()]*10
    box["Workshop"]=[Dominion.Workshop()]*10
    box["Moneylender"]=[Dominion.Moneylender()]*10
    box["Chapel"]=[Dominion.Chapel()]*10
    box["Cellar"]=[Dominion.Cellar()]*10
    box["Remodel"]=[Dominion.Remodel()]*10
    box["Adventurer"]=[Dominion.Adventurer()]*10
    box["Feast"]=[Dominion.Feast()]*10
    box["Mine"]=[Dominion.Mine()]*10
    box["Library"]=[Dominion.Library()]*10
    box["Gardens"]=[Dominion.Gardens()]*number_of_victory_cards(player_count)
    box["Moat"]=[Dominion.Moat()]*10
    box["Council Room"]=[Dominion.Council_Room()]*10
    box["Witch"]=[Dominion.Witch()]*10
    box["Bureaucrat"]=[Dominion.Bureaucrat()]*10
    box["Militia"]=[Dominion.Militia()]*10
    box["Spy"]=[Dominion.Spy()]*10
    box["Thief"]=[Dominion.Thief()]*10
    box["Throne Room"]=[Dominion.Throne_Room()]*10

    return box
def get_box(num_victory):
  """
  Input: the number of victory cards
  Returns: a dictionary of cards
  The number of "Gardens" is determined by the # of victory cards
  """
  box = {}
  box["Woodcutter"] = [Dominion.Woodcutter()] * 10
  box["Smithy"] = [Dominion.Smithy()] * 10
  box["Laboratory"] = [Dominion.Laboratory()] * 10
  box["Village"] = [Dominion.Village()] * 10
  box["Festival"] = [Dominion.Festival()] * 10
  box["Market"] = [Dominion.Market()] * 10
  box["Chancellor"] = [Dominion.Chancellor()] * 10
  box["Workshop"] = [Dominion.Workshop()] * 10
  box["Moneylender"] = [Dominion.Moneylender()] * 10
  box["Chapel"] = [Dominion.Chapel()] * 10
  box["Cellar"] = [Dominion.Cellar()] * 10
  box["Remodel"] = [Dominion.Remodel()] * 10
  box["Adventurer"] = [Dominion.Adventurer()] * 10
  box["Feast"] = [Dominion.Feast()] * 10
  box["Mine"] = [Dominion.Mine()] * 10
  box["Library"] = [Dominion.Library()] * 10
  box["Gardens"] = [Dominion.Gardens()] * num_victory
  box["Moat"] = [Dominion.Moat()] * 10
  box["Council Room"] = [Dominion.Council_Room()] * 10
  box["Witch"] = [Dominion.Witch()] * 10
  box["Bureaucrat"] = [Dominion.Bureaucrat()] * 10
  box["Militia"] = [Dominion.Militia()] * 10
  box["Spy"] = [Dominion.Spy()] * 10
  box["Thief"] = [Dominion.Thief()] * 10
  box["Throne Room"] = [Dominion.Throne_Room()] * 10
  return box
Exemple #4
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def get_boxes(nV):
    """
    :param nV: starting number of each victory card, used here
    for calculating number of garden cards
    :return: box, a dictionary containing starting lists of action cards
    """
    box = {}
    box["Woodcutter"] = [Dominion.Woodcutter()] * 10
    box["Smithy"] = [Dominion.Smithy()] * 10
    box["Laboratory"] = [Dominion.Laboratory()] * 10
    box["Village"] = [Dominion.Village()] * 10
    box["Festival"] = [Dominion.Festival()] * 10
    box["Market"] = [Dominion.Market()] * 10
    box["Chancellor"] = [Dominion.Chancellor()] * 10
    box["Workshop"] = [Dominion.Workshop()] * 10
    box["Moneylender"] = [Dominion.Moneylender()] * 10
    box["Chapel"] = [Dominion.Chapel()] * 10
    box["Cellar"] = [Dominion.Cellar()] * 10
    box["Remodel"] = [Dominion.Remodel()] * 10
    box["Adventurer"] = [Dominion.Adventurer()] * 10
    box["Feast"] = [Dominion.Feast()] * 10
    box["Mine"] = [Dominion.Mine()] * 10
    box["Library"] = [Dominion.Library()] * 10
    box["Gardens"] = [Dominion.Gardens()] * nV
    box["Moat"] = [Dominion.Moat()] * 10
    box["Council Room"] = [Dominion.Council_Room()] * 10
    box["Witch"] = [Dominion.Witch()] * 10
    box["Bureaucrat"] = [Dominion.Bureaucrat()] * 10
    box["Militia"] = [Dominion.Militia()] * 10
    box["Spy"] = [Dominion.Spy()] * 10
    box["Thief"] = [Dominion.Thief()] * 10
    box["Throne Room"] = [Dominion.Throne_Room()] * 10

    return box
Exemple #5
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def define_box(nV):
    box = {}
    box["Woodcutter"]=[Dominion.Woodcutter()]*10
    box["Smithy"]=[Dominion.Smithy()]*10
    box["Laboratory"]=[Dominion.Laboratory()]*10
    box["Village"]=[Dominion.Village()]*10
    box["Festival"]=[Dominion.Festival()]*10
    box["Market"]=[Dominion.Market()]*10
    box["Chancellor"]=[Dominion.Chancellor()]*10
    box["Workshop"]=[Dominion.Workshop()]*10
    box["Moneylender"]=[Dominion.Moneylender()]*10
    box["Chapel"]=[Dominion.Chapel()]*10
    box["Cellar"]=[Dominion.Cellar()]*10
    box["Remodel"]=[Dominion.Remodel()]*10
    box["Adventurer"]=[Dominion.Adventurer()]*10
    box["Feast"]=[Dominion.Feast()]*10
    box["Mine"]=[Dominion.Mine()]*10
    box["Library"]=[Dominion.Library()]*10
    box["Gardens"]=[Dominion.Gardens()]*nV
    box["Moat"]=[Dominion.Moat()]*10
    box["Council Room"]=[Dominion.Council_Room()]*10
    box["Witch"]=[Dominion.Witch()]*10
    box["Bureaucrat"]=[Dominion.Bureaucrat()]*10
    box["Militia"]=[Dominion.Militia()]*10
    box["Spy"]=[Dominion.Spy()]*10
    box["Thief"]=[Dominion.Thief()]*10
    box["Throne Room"]=[Dominion.Throne_Room()]*10

    supply_order = {0: ['Curse', 'Copper'], 2: ['Estate', 'Cellar', 'Chapel', 'Moat'],
                    3: ['Silver', 'Chancellor', 'Village', 'Woodcutter', 'Workshop'],
                    4: ['Gardens', 'Bureaucrat', 'Feast', 'Militia', 'Moneylender', 'Remodel', 'Smithy', 'Spy', 'Thief',
                        'Throne Room'],
                    5: ['Duchy', 'Market', 'Council Room', 'Festival', 'Laboratory', 'Library', 'Mine', 'Witch'],
                    6: ['Gold', 'Adventurer'], 8: ['Province']}
    return box, supply_order
Exemple #6
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 def testActionCardInit(self):
     woodcutter = Dominion.Woodcutter()
     smithy = Dominion.Smithy()
     ac = Dominion.Action_card(self, "Woodcutter", 3, 0,  1, 2)
     ac.cards = [woodcutter, smithy]
     ac.coins = 2
     ac.actions = "Karate Chop"
     assert ac.actions == "Karate Chop"
     assert ac.coins == 2
     assert len(ac.cards) == 2
Exemple #7
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    def test_action_balance(self):
        player = Dominion.Player('Tony')
        self.assertEqual(10, len(player.stack()))

        self.assertEqual(0, player.action_balance())

        # adding some action cards
        player.deck += [Dominion.Smithy()] * 2 + [Dominion.Market()] * 3

        # making sure balance is correct(or close since floats can a little off)
        self.assertAlmostEqual(-9.333, player.action_balance(), 3)
Exemple #8
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 def test_use(self):
     self = Dominion.Woodcutter
     player = Dominion.Player("Annie")
     trash = []
     woodcutter = Dominion.Woodcutter()
     smithy = Dominion.Smithy()
     player.hand.append(woodcutter)
     ac = Dominion.Action_card(self, player.name, 3, 0, 1, 2)
     ac.cards = [woodcutter, smithy]
     ac.coins = 2
     ac.actions = "Karate Chop"
     assert ac.actions == "Karate Chop"
     assert ac.coins == 2
     assert len(ac.cards) == 2
     ac = player.hand[1]
     ac.use(self, trash)
     assert len(ac.cards) == 2
    def test_actionBalance(self):
        # init data
        self.dataSetUp()

        # test before adding action cards
        self.assertEqual(0, self.player.action_balance()) # should be zero action cards

        # add 4 action cards
        self.player.deck += [Dominion.Smithy()] * 2 + [Dominion.Militia()] * 2

        # test new balance
        self.assertEqual(-20.0, self.player.action_balance()) # should now be -20.0

        # add 6 more action cards
        self.player.deck += [Dominion.Witch()] * 3 + [Dominion.Mine()] * 3

        # test new balance
        self.assertEqual(-35.0, self.player.action_balance()) # should now be -35.0
Exemple #10
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def getBoxes(nV):
    """
    Returns a box object
    takes nV as an argument that represents 
    the number of Victory Cards in play
    """

    #Create a box object
    box = {}
    box["Woodcutter"] = [Dominion.Woodcutter()] * 10
    box["Smithy"] = [Dominion.Smithy()] * 10
    box["Laboratory"] = [Dominion.Laboratory()] * 10
    box["Village"] = [Dominion.Village()] * 10
    box["Festival"] = [Dominion.Festival()] * 10
    box["Market"] = [Dominion.Market()] * 10
    box["Chancellor"] = [Dominion.Chancellor()] * 10
    box["Workshop"] = [Dominion.Workshop()] * 10
    box["Moneylender"] = [Dominion.Moneylender()] * 10
    box["Chapel"] = [Dominion.Chapel()] * 10
    box["Cellar"] = [Dominion.Cellar()] * 10
    box["Remodel"] = [Dominion.Remodel()] * 10
    box["Adventurer"] = [Dominion.Adventurer()] * 10
    box["Feast"] = [Dominion.Feast()] * 10
    box["Mine"] = [Dominion.Mine()] * 10
    box["Library"] = [Dominion.Library()] * 10
    box["Gardens"] = [Dominion.Gardens()] * nV
    box["Moat"] = [Dominion.Moat()] * 10
    box["Council Room"] = [Dominion.Council_Room()] * 10
    box["Witch"] = [Dominion.Witch()] * 10
    box["Bureaucrat"] = [Dominion.Bureaucrat()] * 10
    box["Militia"] = [Dominion.Militia()] * 10
    box["Spy"] = [Dominion.Spy()] * 10
    box["Thief"] = [Dominion.Thief()] * 10
    box["Throne Room"] = [Dominion.Throne_Room()] * 10

    return box
Exemple #11
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from collections import defaultdict

#Get player names
player_names = ["Randy", "*Comp1", "*Comp2"]

#number of curses and victory cards
if len(player_names) > 2:
    nV = 12
else:
    nV = 8
nC = -10 + 10 * len(player_names)

#Define box
box = {}
box["Woodcutter"] = [Dominion.Woodcutter()] * 10
box["Smithy"] = [Dominion.Smithy()] * 10
box["Laboratory"] = [Dominion.Laboratory()] * 10
box["Village"] = [Dominion.Village()] * 10
box["Festival"] = [Dominion.Festival()] * 10
box["Market"] = [Dominion.Market()] * 10
box["Chancellor"] = [Dominion.Chancellor()] * 10
box["Workshop"] = [Dominion.Workshop()] * 10
box["Moneylender"] = [Dominion.Moneylender()] * 10
box["Chapel"] = [Dominion.Chapel()] * 10
box["Cellar"] = [Dominion.Cellar()] * 10
box["Remodel"] = [Dominion.Remodel()] * 10
box["Adventurer"] = [Dominion.Adventurer()] * 10
box["Feast"] = [Dominion.Feast()] * 10
box["Mine"] = [Dominion.Mine()] * 10
box["Library"] = [Dominion.Library()] * 10
box["Gardens"] = [Dominion.Gardens()] * nV
import Dominion
import testUtility

# Get player names
player_names = testUtility.getPlayerNames()

# number of curses and victory cards
nV = testUtility.getnV(player_names)
nC = testUtility.getnC(player_names)

# Get box
box = testUtility.getBoxes(nV)

# TEST SCENARIO BUG 1 -- MIX UP THE CARDS
box["Smithy"] = [Dominion.Woodcutter()] * 10
box["Laboratory"] = [Dominion.Smithy()] * 10
box["Village"] = [Dominion.Laboratory()] * 10
box["Festival"] = [Dominion.Village()] * 10
box["Market"] = [Dominion.Festival()] * 10
box["Chancellor"] = [Dominion.Market()] * 10
box["Workshop"] = [Dominion.Chancellor()] * 10
box["Moneylender"] = [Dominion.Workshop()] * 10
box["Chapel"] = [Dominion.Moneylender()] * 10
box["Cellar"] = [Dominion.Chapel()] * 10
box["Remodel"] = [Dominion.Cellar()] * 10
box["Adventurer"] = [Dominion.Remodel()] * 10
box["Feast"] = [Dominion.Adventurer()] * 10
box["Mine"] = [Dominion.Feast()] * 10
box["Library"] = [Dominion.Mine()] * 10
box["Gardens"] = [Dominion.Library()] * 10
box["Moat"] = [Dominion.Gardens()] * nV