Exemple #1
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def get_supply(box, num_players, nC, nV):
    """
    :param box: dictionary containing starting lists of action cards
    :param num_players: number of players
    :param nC: starting number of curse cards
    :param nV: starting number of each victory card
    :return: dictionary of 10 randomly selected action cards and a
    prescribed amount of coin, victory, and curse cards (according
    to this function)
    """
    boxlist = [k for k in box]
    random.shuffle(boxlist)
    random10 = boxlist[:10]
    supply = defaultdict(list, [(k, box[k]) for k in random10])

    # The supply always has these cards
    supply["Copper"] = [Dominion.Copper()] * (60 - num_players * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC

    return supply
    def setUp(self):
        # Get player names
        # player_names = ["Annie","*Ben","*Carla"]
        self.player_names = testUtility.GetPlayers()

        # number of curses and victory cards
        if len(self.player_names) > 2:
            self.nV = 12
        else:
            self.nV = 8
        self.nC = -10 + 10 * len(self.player_names)
        # Refactored Get boxs
        self.box = testUtility.GetBoxes(self.nV)
        # refactored supplu order
        self.supply_order = testUtility.SupplyOrder()

        # Pick 10 cards from box to be in the supply.

        self.supply = defaultdict(list)

        # The supply always has these cards
        self.supply["Copper"] = [Dominion.Copper()]
        self.supply["Silver"] = [Dominion.Silver()]
        self.supply["Gold"] = [Dominion.Gold()]
        self.supply["Estate"] = [Dominion.Estate()]
        self.supply["Duchy"] = [Dominion.Duchy()]
        self.supply["Province"] = [Dominion.Province()]
        self.supply["Curse"] = [Dominion.Curse()]

        # initialize the trash
        self.trash = []

        self.player = Dominion.Player('Annie')
Exemple #3
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def initSupply(box, player_names):
    nC, nV = getCursesAndVictories(player_names)
    #Pick 10 cards from box to be in the supply.
    boxlist = [k for k in box]
    random.shuffle(boxlist)
    random10 = boxlist[:10]
    supply = defaultdict(list, [(k, box[k]) for k in random10])

    #The supply always has these cards
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC

    supply_order = {
        0: ['Curse', 'Copper'],
        2: ['Estate', 'Cellar', 'Chapel', 'Moat'],
        3: ['Silver', 'Chancellor', 'Village', 'Woodcutter', 'Workshop'],
        4: [
            'Gardens', 'Bureaucrat', 'Feast', 'Militia', 'Moneylender',
            'Remodel', 'Smithy', 'Spy', 'Thief', 'Throne Room'
        ],
        5: [
            'Duchy', 'Market', 'Council Room', 'Festival', 'Laboratory',
            'Library', 'Mine', 'Witch'
        ],
        6: ['Gold', 'Adventurer'],
        8: ['Province']
    }

    return supply, supply_order
Exemple #4
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def SetSupply(supply):
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
Exemple #5
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def addDefaultSupplyCards(supply, nV, nC, player_names):
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
Exemple #6
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def updateSupplyWithoutVictoryCards(supply, player_names, nV, nC):
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = []
    supply["Duchy"] = []
    supply["Province"] = []
    supply["Curse"] = [Dominion.Curse()] * nC
Exemple #7
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def generateSupplies(nV, nC, supply, player_names):
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
    return supply
Exemple #8
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def SupplyBaseStart(supply, player_names, nV, nC):
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
    return supply
Exemple #9
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def supplyCards(nC, nV, player_names, supply):
    #The supply always has these cards
    supply["Copper"]=[Dominion.Copper()]*(60-len(player_names)*7)
    supply["Silver"]=[Dominion.Silver()]*40
    supply["Gold"]=[Dominion.Gold()]*30
    supply["Estate"]=[Dominion.Estate()]*nV
    supply["Duchy"]=[Dominion.Duchy()]*nV
    supply["Province"]=[Dominion.Province()]*nV
    supply["Curse"]=[Dominion.Curse()]*nC
Exemple #10
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def add_required_supplies(supply, nV, nC, player_names):
    # The supply always has these cards
    supply["Copper"]=[Dominion.Copper()]*(60-len(player_names)*7)
    supply["Silver"]=[Dominion.Silver()]*40
    supply["Gold"]=[Dominion.Gold()]*30
    supply["Estate"]=[Dominion.Estate()]*nV
    supply["Duchy"]=[Dominion.Duchy()]*nV
    supply["Province"]=[Dominion.Province()]*nV
    supply["Curse"]=[Dominion.Curse()]*nC
Exemple #11
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def addStandardCards(supply, numPlayers, nC, nV):
    supply["Copper"] = [Dominion.Copper()] * (60 - numPlayers * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC

    return supply
Exemple #12
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def GetStandardSupply(supply, player_names, nV, nC):
    #The supply always has these cards
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
    return supply
Exemple #13
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def GetSupply(box, random10, player_names, nV, nC):
    supply = defaultdict(list, [(k, box[k]) for k in random10])
    # The supply always has these cards
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
    return supply
def get_supply(box, player_names, nV, nC):
    boxlist = [k for k in box]
    random.shuffle(boxlist)
    random10 = boxlist[:10]
    supply = defaultdict(list, [(k, box[k]) for k in random10])
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
    return supply
def update_supply(supply, num_victory, num_curses, num_players):
  """
  Sets the supply of some of the items
  Modifies the given supply dict
  Nothing returned
  """
  supply["Copper"] = [Dominion.Copper()] * (60 - num_players * 7)
  supply["Silver"] = [Dominion.Silver()] * 40
  supply["Gold"] = [Dominion.Gold()] * 30
  supply["Estate"] = [Dominion.Estate()] * num_victory
  supply["Duchy"] = [Dominion.Duchy()] * num_victory
  supply["Province"] = [Dominion.Province()] * num_victory
  supply["Curse"] = [Dominion.Curse()] * num_curses
Exemple #16
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def getSupply(nV, nC, player_names, box):
	# Pick 10 cards from box to be in the supply.
	boxlist = [k for k in box]
	random.shuffle(boxlist)
	random10 = boxlist[:10]
	supply = defaultdict(list, [(k, box[k]) for k in random10])

	# The supply always has these cards
	supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
	supply["Silver"] = [Dominion.Silver()] * 40
	supply["Gold"] = [Dominion.Gold()] * 30
	supply["Estate"] = [Dominion.Estate()] * nV
	supply["Duchy"] = [Dominion.Duchy()] * nV
	supply["Province"] = [Dominion.Province()] * nV
	supply["Curse"] = [Dominion.Curse()] * nC
Exemple #17
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def init_supply(box, nV, nC, num_players):
    boxlist = [k for k in box]
    random.shuffle(boxlist)
    random10 = boxlist[:10]
    supply = defaultdict(list, [(k, box[k]) for k in random10])

    #The supply always has these cards
    supply["Copper"] = [Dominion.Copper()] * (60 - num_players * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
    return supply
Exemple #18
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def getSupply(box, player_names):
    boxlist = [k for k in box]
    random.shuffle(boxlist)
    random10 = boxlist[:10]
    supply = defaultdict(list, [(k, box[k]) for k in random10])
    #determine the victory and curse cards based on the number of players
    nV = _getVictoryNum(player_names)
    nC = _getCurseNum(player_names)
    #add the treasure, victory and curse cards, the supply always has these cards
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
    return supply
Exemple #19
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    def test_cardsummary(self):
        player = Dominion.Player('Tony')
        self.assertEqual(10, len(player.stack()))

        # making sure initial deck is correct
        self.assertEqual(3, player.cardsummary()['Estate'])
        self.assertEqual(7, player.cardsummary()['Copper'])
        self.assertEqual(3, player.cardsummary()['VICTORY POINTS'])

        # adding some cards to deck
        player.deck += [Dominion.Silver()] * 3 + [Dominion.Duchy()] * 2

        # making sure correct amounts in deck
        self.assertEqual(3, player.cardsummary()['Estate'])
        self.assertEqual(2, player.cardsummary()['Duchy'])
        self.assertEqual(7, player.cardsummary()['Copper'])
        self.assertEqual(3, player.cardsummary()['Silver'])
        self.assertEqual(9, player.cardsummary()['VICTORY POINTS'])
Exemple #20
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def create_supply(player_count):
    box = create_box(player_count)

    #Pick 10 cards from box to be in the supply.
    boxlist = [k for k in box]
    random.shuffle(boxlist)
    random10 = boxlist[:10]

    supply = defaultdict(list,[(k,box[k]) for k in random10])

    #The supply always has these cards
    supply["Copper"]=[Dominion.Copper()]*(60-player_count*7)
    supply["Silver"]=[Dominion.Silver()]*40
    supply["Gold"]=[Dominion.Gold()]*30
    supply["Estate"]=[Dominion.Estate()]*number_of_victory_cards(player_count)
    supply["Duchy"]=[Dominion.Duchy()]*number_of_victory_cards(player_count)
    supply["Province"]=[Dominion.Province()]*number_of_victory_cards(player_count)
    supply["Curse"]=[Dominion.Curse()]*number_of_curse_cards(player_count)

    return supply
    def setUp(self):

        self.player_names = testUtility.GetPlayers()

        # number of curses and victory cards
        if len(self.player_names) > 2:
            self.nV = 12
        else:
            self.nV = 8
        self.nC = -10 + 10 * len(self.player_names)
        # Refactored Get boxs
        self.box = testUtility.GetBoxes(self.nV)
        # refactored supplu order
        self.supply_order = testUtility.SupplyOrder()

        # Pick 10 cards from box to be in the supply.
        self.boxlist = [k for k in self.box]
        random.shuffle(self.boxlist)
        self.random10 = self.boxlist[:10]
        self.supply = defaultdict(list,
                                  [(k, self.box[k]) for k in self.random10])

        # The supply always has these cards
        self.supply["Copper"] = [Dominion.Copper()
                                 ] * (60 - len(self.player_names) * 7)
        self.supply["Silver"] = [Dominion.Silver()] * 40
        self.supply["Gold"] = [Dominion.Gold()] * 30
        self.supply["Estate"] = [Dominion.Estate()] * self.nV
        self.supply["Duchy"] = [Dominion.Duchy()] * self.nV
        self.supply["Province"] = [Dominion.Province()] * self.nV
        self.supply["Curse"] = [Dominion.Curse()] * self.nC

        # initialize the trash
        self.trash = []
        self.name = "Blueberry"
        self.actions = 3
        self.coins = 10

        self.player = Dominion.Player('Annie')
        self.player2 = Dominion.Player('Carla')
Exemple #22
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def getSupply(box, player_names, nV, nC):
    """
    Returns a randomized supply for the current game. 
    Takes in arguments the current box object, supply order, 
    and the number of Victory Cards and Curses in play.
    """

    #Pick 10 cards from box to be in the supply.
    boxlist = [k for k in box]
    random.shuffle(boxlist)
    random10 = boxlist[:10]
    supply = defaultdict(list, [(k, box[k]) for k in random10])

    #The supply always has these cards
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC

    return supply
Exemple #23
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        'Duchy', 'Market', 'Council Room', 'Festival', 'Laboratory', 'Library',
        'Mine', 'Witch'
    ],
    6: ['Gold', 'Adventurer'],
    8: ['Province']
}

#Pick 10 cards from box to be in the supply.
boxlist = [k for k in box]
random.shuffle(boxlist)
random10 = boxlist[:10]
supply = defaultdict(list, [(k, box[k]) for k in random10])

#The supply always has these cards
supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
supply["Silver"] = [Dominion.Silver()] * 40
supply["Gold"] = [Dominion.Gold()] * 30
supply["Estate"] = [Dominion.Estate()] * nV
supply["Duchy"] = [Dominion.Duchy()] * nV
supply["Province"] = [Dominion.Province()] * nV
supply["Curse"] = [Dominion.Curse()] * nC

#initialize the trash
trash = []

#Costruct the Player objects
players = []
for name in player_names:
    if name[0] == "*":
        players.append(Dominion.ComputerPlayer(name[1:]))
    elif name[0] == "^":
Exemple #24
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@author: Jordan Bartos (ONID: bartosj)
This test case replaces all of the Gold cards in the supply with Silver cards
"""

import Dominion
import testUtility

# get the standard and correct box, supply_order, supply, trash, and players objects from testUtility.py
supply_order = testUtility.get_supply_order()
supply = testUtility.get_supply()
players = testUtility.get_players()
trash = testUtility.get_trash()

# remove all Gold cards and replace them with Silvers instead
supply["Gold"] = [Dominion.Silver() for x in range(30)]
# make the first player human-playable so that I can force purchasing of Golds for testing
players[0] = Dominion.Player("Jordan")

# Play the game
turn = 0
while not Dominion.gameover(supply):
    turn += 1
    print("\r")
    for value in supply_order:
        print(value)
        for stack in supply_order[value]:
            if stack in supply:
                print(stack, len(supply[stack]))
    print("\r")
    for player in players: