def run():
	print '--> mission The Drone Infestation'

	if not station.undock():
		return False

	pilot.autopilot()

	if not space.warpToMissionLocation():
		return False

	if not space.enableAllLowSlot():
		return False

	if not space.openMissionDetail():
		return False

	if not space.activateAccelerationGate():
		return False

	if not space.openAfterBurn():
		return False

	if not space.lockTarget('img/silo.bmp'):
		return False

	space.approachFor(10)

	if not space.launchDrones():
		return False

	if not space.fireOne():
		return False

	if not space.dronesEngage():
		return False

	if not space.missionObjectiveComplete():
		return False

	if not space.dronesReturn():
		return False

	if space.setMissionWaypoint():
		pilot.autopilot()
	else:
		mouse.leftClick()
		space.exitStartMap()
		space.backToAgentStation()

	print '<-- mission The Drone Infestation\n'
	return True
def run():
    print "--> mission Saving A Mans Career"

    if not station.undock():
        return False

    pilot.autopilot()

    if not space.warpToMissionLocation():
        return False

    if not space.enableAllLowSlot():
        return False

    if space.findClose():
        mouse.leftClick()

    if not space.lockTarget("img/sangrel_minn.bmp"):
        return False

    space.openAfterBurn()

    space.approachFor(30)

    if not space.launchDrones():
        return False

    space.fireOne()

    space.dronesEngage()

    if not space.pickMissionItem():
        return False

    if not space.dronesReturn():
        return False

    if space.setMissionWaypoint():
        pilot.autopilot()
    else:
        mouse.leftClick()
        space.exitStartMap()
        space.backToAgentStation()

    print "<-- mission Saving A Mans Career\n"
    return True
def run():
	print '--> mission Unauthorized Military Presence'

	if not station.undock():
		return False

	pilot.autopilot()

	if not space.warpToMissionLocation():
		return False

	if not space.enableAllLowSlot():
		return False

	if not space.activateAccelerationGate():
		return False

	if not space.openMissionDetail():
		return False

	if not space.lockTarget('img/blood_raider_personnel.bmp'):
		return False

	if not space.openAfterBurn():
		return False

	if not space.approachFor(90):
		return False

	if not space.lockTarget('img/blood_raider_personnel.bmp'):
		return False

	if not space.launchDrones():
		return False

	if not space.fireOne():
		return False

	if not space.dronesEngage():
		return False

	# mission item is in wreck
	while not space.findV():
		if space.findEnemy():
			mouse.leftClick()
			space.approach()
			key.keyPressEx(sc.Lock)
			time.sleep(8)
			space.fireOne()
			time.sleep(15)
			mouse.move(-200, 0)
		# collect
		space.pickWreck()

	if not space.missionObjectiveComplete():
		return False

	if not space.dronesReturn():
		return False

	if space.setMissionWaypoint():
		pilot.autopilot()
	else:
		mouse.leftClick()
		space.exitStartMap()
		space.backToAgentStation()

	print '<-- mission Unauthorized Military Presence\n'
	return True