def run(): print '--> mission Avenge a Fallen Comrade' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.activateAccelerationGate(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/habitat.bmp'): return False if not space.openAfterBurn(): return False if not space.approachFor(60): return False if not space.lockTarget('img/habitat.bmp'): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Avenge a Fallen Comrade\n' return True
def run(): print '--> mission The Hidden Stash' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.activateAccelerationGate(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/warehouse.bmp'): return False if not space.openAfterBurn(): return False if not space.approach(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False # there are two cargos if not space.pickMissionItem(): return False if not space.pickMissionItem(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission The Hidden Stash\n' return True
def run(): print '--> mission The Damsel In Distress' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/pleasure_hub.bmp'): return False if not space.approach(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False #there are two cargos mouse.move(-200, 0) if not space.pickMissionItem(): return False if not space.pickMissionItem(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission The Damsel In Distress\n' return True
def run(): print '--> mission The Blockade' if not station.undock(): return False if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.launchDrones(): return False while not space.findV(): if space.lockTarget('img/enslaver.bmp') or space.lockTarget('img/plague.bmp'): space.dronesReturn() time.sleep(8) space.launchDrones() space.fireOne() space.dronesEngage() time.sleep(20) else: time.sleep(5) if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False space.backToAgentStation() print '<-- mission The Blockade\n' return True
def run(): print "--> mission Saving A Mans Career" if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if space.findClose(): mouse.leftClick() if not space.lockTarget("img/sangrel_minn.bmp"): return False space.openAfterBurn() space.approachFor(30) if not space.launchDrones(): return False space.fireOne() space.dronesEngage() if not space.pickMissionItem(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print "<-- mission Saving A Mans Career\n" return True
def run(): print "--> mission Labors of War (3 of 3)" if not station.undock(): return False if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.lockTarget("img/manufacturing_outpost.bmp"): return False if not space.approach(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if not space.backToAgentStation(): return False print "<-- mission Labors of War (3 of 3)\n" return True
def run(): print '--> mission Vigilance' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openAfterBurn(): return False while not space.lockTarget('img/suspicious.bmp'): time.sleep(5) if not space.launchDrones(): return False if not space.dronesEngage(): return False if not space.pickMissionItem(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Vigilance\n' return True
def run(): print '--> mission Deadly Arrival' if not station.undock(): return False if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False # in this mission we should approach a Large Collidable Object x, y = image.findImgR(panel.Overview, 'img/overview.bmp') if x < 0 or y < 0: return False mouse.moveTo(x, y) mouse.leftClick() x, y = image.findImgR(panel.Overview, 'img/load_lco.bmp') if x < 0 or y < 0: return False mouse.moveTo(x, y) mouse.leftClick() if not space.lockTarget('img/ruined_structure.bmp'): return False if not space.approach(): return False if not space.openAfterBurn(): return False if not space.openMissionDetail(): return False if not space.missionObjectiveComplete(): return False # reset overview x, y = image.findImgR(panel.Overview, 'img/overview.bmp') if x < 0 or y < 0: return False mouse.moveTo(x, y) mouse.leftClick() x, y = image.findImgR(panel.Overview, 'img/load_kid.bmp') if x < 0 or y < 0: return False mouse.moveTo(x, y) mouse.leftClick() if not space.backToAgentStation(): return False print '<-- mission Deadly Arrival\n' return True
def run(): print '--> mission Unauthorized Military Presence' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.activateAccelerationGate(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/blood_raider_personnel.bmp'): return False if not space.openAfterBurn(): return False if not space.approachFor(90): return False if not space.lockTarget('img/blood_raider_personnel.bmp'): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False # mission item is in wreck while not space.findV(): if space.findEnemy(): mouse.leftClick() space.approach() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) # collect space.pickWreck() if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Unauthorized Military Presence\n' return True
def run(): print '--> mission Foreign Investment' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False # there are guards if not space.launchDrones(): return False if not space.openMissionDetail(): return False if not space.openAfterBurn(): return False while space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.dronesReturn(): return False if not space.activateAccelerationGate(): return False # pocket 1 mouse.move(-200, 0) if not space.lockTarget("img/gallente_company_hq.bmp"): return False if not space.approach(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Foreign Investment\n' return True