Exemple #1
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def is_at_readyforfight_window():
    return gc.has_pic("readyforfight")
Exemple #2
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def is_at_lose_window():
    return gc.has_pic("losewindow")
Exemple #3
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def is_at_attack_break_window():
    res = gc.has_pic("attackbreak")
    return res
Exemple #4
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def is_at_explorer_window():
    return gc.has_pic("enchantmentbreak")
def is_at_breaked_window():
    return bc.has_pic("breakwin")
Exemple #6
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def is_at_break_loss_window():
    return gc.has_pic("breakloss")
Exemple #7
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def is_at_open_box_window():
    return gc.has_pic("openbox")
def is_at_1_union_window():
    return bc.has_pic("union1")
Exemple #9
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def is_at_has_box_window():
    return gc.has_pic("box")
Exemple #10
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def is_at_end_fight_window():
    return gc.has_pic("endfight")
Exemple #11
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def is_at_has_boss_window():
    return gc.has_pic("boss")
Exemple #12
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def is_at_has_enemy_window():
    return gc.has_pic("enemy")
Exemple #13
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def is_at_win_window():
    return gc.has_pic("winwindow")
Exemple #14
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def has_section(section_num):
    return gc.has_pic("section%s" % section_num)
Exemple #15
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def is_at_enchantment_break_door_window():
    return gc.has_pic("enchantmentbreakdoor")
Exemple #16
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def is_at_section_door():
    return gc.has_pic("exploreratdoor")
Exemple #17
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def is_at_self_break_door_window():
    return gc.has_pic("selfmode")
def is_at_3_union_window():
    return bc.has_pic("union3")
Exemple #19
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def is_at_union_break_door_window():
    return gc.has_pic("unionmode")
def is_left_0_break_count():
    if bc.has_pic("num0") == 0:
        return 1
    else:
        return 0
Exemple #21
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def is_at_fb_window():
    return gc.has_pic("clockteam")