def is_at_readyforfight_window(): return gc.has_pic("readyforfight")
def is_at_lose_window(): return gc.has_pic("losewindow")
def is_at_attack_break_window(): res = gc.has_pic("attackbreak") return res
def is_at_explorer_window(): return gc.has_pic("enchantmentbreak")
def is_at_breaked_window(): return bc.has_pic("breakwin")
def is_at_break_loss_window(): return gc.has_pic("breakloss")
def is_at_open_box_window(): return gc.has_pic("openbox")
def is_at_1_union_window(): return bc.has_pic("union1")
def is_at_has_box_window(): return gc.has_pic("box")
def is_at_end_fight_window(): return gc.has_pic("endfight")
def is_at_has_boss_window(): return gc.has_pic("boss")
def is_at_has_enemy_window(): return gc.has_pic("enemy")
def is_at_win_window(): return gc.has_pic("winwindow")
def has_section(section_num): return gc.has_pic("section%s" % section_num)
def is_at_enchantment_break_door_window(): return gc.has_pic("enchantmentbreakdoor")
def is_at_section_door(): return gc.has_pic("exploreratdoor")
def is_at_self_break_door_window(): return gc.has_pic("selfmode")
def is_at_3_union_window(): return bc.has_pic("union3")
def is_at_union_break_door_window(): return gc.has_pic("unionmode")
def is_left_0_break_count(): if bc.has_pic("num0") == 0: return 1 else: return 0
def is_at_fb_window(): return gc.has_pic("clockteam")