def unproject(self, x, y, z, auto_flip_vertical=True):
     modelview_mat = GL.glGetDoublev(GL.GL_MODELVIEW_MATRIX)
     projection_mat = GL.glGetDoublev(GL.GL_PROJECTION_MATRIX)
     viewport = GL.glGetIntegerv(GL.GL_VIEWPORT)
     if auto_flip_vertical:
         y = viewport[-1] - y
     ret = GLU.gluUnproject(x, y, z,
                            modelview_mat, projection_mat, viewport)
     return ret
Exemple #2
0
 def unproject(self, x, y, z, auto_flip_vertical=True):
     modelview_mat = GL.glGetDoublev(GL.GL_MODELVIEW_MATRIX)
     projection_mat = GL.glGetDoublev(GL.GL_PROJECTION_MATRIX)
     viewport = GL.glGetIntegerv(GL.GL_VIEWPORT)
     if auto_flip_vertical:
         y = viewport[-1] - y
     ret = GLU.gluUnproject(x, y, z,
                            modelview_mat, projection_mat, viewport)
     return ret