def control_menu(self):
     director.replace(FadeTransition(Scene(ControlBoi())))
 def re_start(self):
     director.replace(Scene(ControlBois()))
 def open_menu(self):
     director.replace(Scene(Options()))
 def volume_menu(self):
     director.replace(Scene(VolumeMenu()))
 def control_game(self):
     director.replace(Scene(Controls()))
 def close_menu(self):
     director.replace(Scene(Beach_scene(), InGameMenu()))
 def close_menu(self):
     director.replace(Scene(StartMenu()))
 def open_menu(self):
     director.replace(Scene(Beach_scene(), Jungle_scene(), Treetop_scene()))
     director.replace(Scene(PopUpMenu()))
 def on_key_press(self, key, modifiers):
     if symbol_string(key) == "ENTER":
         director.replace(FadeTransition(Scene(Beach_scene(),
                                               InGameMenu())))
 def open_menu(self):
     director.replace(Scene(PopUpMenu()))
 def start_menu(self):
     director.replace(Scene(StartMenu()))
 def start_game(self):
     director.replace(FadeTransition(Scene(Beach_scene(), InGameMenu())))
 def on_key_press(self, key, modifiers):
     if symbol_string(key) == "Z":
         self.sprite.do(Hide())
         director.replace(start1())
 def on_key_press(self, key, modifiers):
     if symbol_string(key) == "Z":
         self.sprite.do(Hide())
         #time.sleep(1.5)
         director.replace(win())
 def on_key_press(self, key, modifiers):
     if symbol_string(key) == "LEFT":
         director.replace(
             Scene(Jungle_scene(), Player_right(), InGameMenu()))
 def on_key_press(self, key, modifiers):
     if symbol_string(key) == "LEFT":
         director.replace(Scene(Beach_scene(), InGameMenu()))
     if symbol_string(key) == "RIGHT":
         director.replace(Scene(Treetop_scene(), InGameMenu()))