Пример #1
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 def control_menu(self):
     director.replace(FadeTransition(Scene(ControlBoi())))
Пример #2
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 def re_start(self):
     director.replace(Scene(ControlBois()))
Пример #3
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 def open_menu(self):
     director.replace(Scene(Options()))
Пример #4
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 def volume_menu(self):
     director.replace(Scene(VolumeMenu()))
Пример #5
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 def control_game(self):
     director.replace(Scene(Controls()))
Пример #6
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 def close_menu(self):
     director.replace(Scene(Beach_scene(), InGameMenu()))
Пример #7
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 def close_menu(self):
     director.replace(Scene(StartMenu()))
Пример #8
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 def open_menu(self):
     director.replace(Scene(Beach_scene(), Jungle_scene(), Treetop_scene()))
     director.replace(Scene(PopUpMenu()))
Пример #9
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 def on_key_press(self, key, modifiers):
     if symbol_string(key) == "ENTER":
         director.replace(FadeTransition(Scene(Beach_scene(),
                                               InGameMenu())))
Пример #10
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 def open_menu(self):
     director.replace(Scene(PopUpMenu()))
Пример #11
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 def start_menu(self):
     director.replace(Scene(StartMenu()))
Пример #12
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 def start_game(self):
     director.replace(FadeTransition(Scene(Beach_scene(), InGameMenu())))
Пример #13
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 def on_key_press(self, key, modifiers):
     if symbol_string(key) == "Z":
         self.sprite.do(Hide())
         director.replace(start1())
Пример #14
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 def on_key_press(self, key, modifiers):
     if symbol_string(key) == "Z":
         self.sprite.do(Hide())
         #time.sleep(1.5)
         director.replace(win())
Пример #15
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 def on_key_press(self, key, modifiers):
     if symbol_string(key) == "LEFT":
         director.replace(
             Scene(Jungle_scene(), Player_right(), InGameMenu()))
Пример #16
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 def on_key_press(self, key, modifiers):
     if symbol_string(key) == "LEFT":
         director.replace(Scene(Beach_scene(), InGameMenu()))
     if symbol_string(key) == "RIGHT":
         director.replace(Scene(Treetop_scene(), InGameMenu()))