Exemple #1
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 class research_laboratory_class:
     level = levels[2]
     data = OGame.collect_status(status[2])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.research_laboratory,
                        level=level)
Exemple #2
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 class jump_gate_class:
     level = levels[4]
     data = OGame.collect_status(status[4])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.jump_gate, level=level)
Exemple #3
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 class sensor_phalanx_class:
     level = levels[3]
     data = OGame.collect_status(status[3])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.sensor_phalanx, level=level)
Exemple #4
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 class moon_base_class:
     level = levels[2]
     data = OGame.collect_status(status[2])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.moon_base, level=level)
Exemple #5
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 class shipyard_class:
     level = levels[1]
     data = OGame.collect_status(status[1])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.shipyard, level=level)
Exemple #6
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 class robotics_factory_class:
     level = levels[0]
     data = OGame.collect_status(status[0])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.robotics_factory, level=level)
Exemple #7
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 class repair_dock_class:
     level = levels[7]
     data = OGame.collect_status(status[7])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.repair_dock, level=level)
Exemple #8
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 class terraformer_class:
     level = levels[6]
     data = OGame.collect_status(status[6])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.terraformer, level=level)
Exemple #9
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 class missile_silo_class:
     level = levels[4]
     data = OGame.collect_status(status[4])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.missile_silo, level=level)
Exemple #10
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 class alliance_depot_class:
     level = levels[3]
     data = OGame.collect_status(status[3])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.alliance_depot, level=level)
Exemple #11
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 class deuterium_storage_class:
     level = levels[7]
     data = OGame.collect_status(status[9])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.deuterium_storage, level=level)
Exemple #12
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 class crystal_storage_class:
     level = levels[6]
     data = OGame.collect_status(status[8])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.crystal_storage, level=level)
Exemple #13
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 class fusion_plant_class:
     level = levels[4]
     data = OGame.collect_status(status[4])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.fusion_plant, level=level)
Exemple #14
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 class metal_mine_class:
     level = levels[0]
     data = OGame.collect_status(status[0])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.metal_mine, level=level)