Esempio n. 1
0
 class research_laboratory_class:
     level = levels[2]
     data = OGame.collect_status(status[2])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.research_laboratory,
                        level=level)
Esempio n. 2
0
 class jump_gate_class:
     level = levels[4]
     data = OGame.collect_status(status[4])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.jump_gate, level=level)
Esempio n. 3
0
 class sensor_phalanx_class:
     level = levels[3]
     data = OGame.collect_status(status[3])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.sensor_phalanx, level=level)
Esempio n. 4
0
 class moon_base_class:
     level = levels[2]
     data = OGame.collect_status(status[2])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.moon_base, level=level)
Esempio n. 5
0
 class shipyard_class:
     level = levels[1]
     data = OGame.collect_status(status[1])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.shipyard, level=level)
Esempio n. 6
0
 class robotics_factory_class:
     level = levels[0]
     data = OGame.collect_status(status[0])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.robotics_factory, level=level)
Esempio n. 7
0
 class repair_dock_class:
     level = levels[7]
     data = OGame.collect_status(status[7])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.repair_dock, level=level)
Esempio n. 8
0
 class terraformer_class:
     level = levels[6]
     data = OGame.collect_status(status[6])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.terraformer, level=level)
Esempio n. 9
0
 class missile_silo_class:
     level = levels[4]
     data = OGame.collect_status(status[4])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.missile_silo, level=level)
Esempio n. 10
0
 class alliance_depot_class:
     level = levels[3]
     data = OGame.collect_status(status[3])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.alliance_depot, level=level)
Esempio n. 11
0
 class deuterium_storage_class:
     level = levels[7]
     data = OGame.collect_status(status[9])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.deuterium_storage, level=level)
Esempio n. 12
0
 class crystal_storage_class:
     level = levels[6]
     data = OGame.collect_status(status[8])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.crystal_storage, level=level)
Esempio n. 13
0
 class fusion_plant_class:
     level = levels[4]
     data = OGame.collect_status(status[4])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.fusion_plant, level=level)
Esempio n. 14
0
 class metal_mine_class:
     level = levels[0]
     data = OGame.collect_status(status[0])
     is_possible = data[0]
     in_construction = data[1]
     cost = const.price(const.buildings.metal_mine, level=level)