def update(self, dt): for entity in game.get_game().entity_manager.get_by_tag('update'): entity.handle('update', dt)
def handle_event(self, event): entity = game.get_game().entity_manager.get_by_name(event.target) entity.handle('input', event)
def update(self, dt): for entity in game.get_game().entity_manager.get_by_tag('aiplayer'): entity.handle('update', dt) for entity in game.get_game().entity_manager.get_by_tag('decoy'): entity.handle('update', dt)