Пример #1
0
 def update(self, dt):
     for entity in game.get_game().entity_manager.get_by_tag('update'):
         entity.handle('update', dt)
Пример #2
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 def handle_event(self, event):
     entity = game.get_game().entity_manager.get_by_name(event.target)
     entity.handle('input', event)
Пример #3
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 def update(self, dt):
     for entity in game.get_game().entity_manager.get_by_tag('aiplayer'):
         entity.handle('update', dt)
     for entity in game.get_game().entity_manager.get_by_tag('decoy'):
         entity.handle('update', dt)
Пример #4
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 def update(self, dt):
     for entity in game.get_game().entity_manager.get_by_tag('update'):
         entity.handle('update', dt)
Пример #5
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 def handle_event(self, event):
     entity = game.get_game().entity_manager.get_by_name(event.target)
     entity.handle('input', event)
Пример #6
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 def update(self, dt):
     for entity in game.get_game().entity_manager.get_by_tag('aiplayer'):
         entity.handle('update', dt)
     for entity in game.get_game().entity_manager.get_by_tag('decoy'):
         entity.handle('update', dt)