def update(self): for item in self.iteritems(): v = item.request() if v is not None: item.setValue(v) DebugView.update(self)
def __init__(self, textureName = '', parentGUI = None, updateInterval = 0.1): DebugView.__init__(self, textureName, parentGUI) self.__cbIDUpdate = None self.__cbUpdateInterval = -1.0 self.setUpdateInterval(updateInterval) return
def addItem(self, keyname, item): if not isinstance(item, DebugPanelItem): return DebugView.addItem(self, keyname, item)
def destroy(self): self.setUpdateInterval(-1.0) DebugView.destroy(self)
def __init__(self, textureName='', parentGUI=None): DebugView.__init__(self, textureName, parentGUI) self.__contentInfo = {} self.__newContentInfo = {} self.setAutoUpdate(True)
def destroy(self): DebugView.destroy(self)
def __init__(self, textureName = '', parentGUI = None): DebugView.__init__(self, textureName, parentGUI) self.__contentInfo = {} self.__newContentInfo = {}
def __init__(self, textureName="", parentGUI=None): DebugView.__init__(self, textureName, parentGUI) self.__contentInfo = {} self.__newContentInfo = {} self.setAutoUpdate(True)
def __init__(self, textureName='', parentGUI=None, updateInterval=0.1): DebugView.__init__(self, textureName, parentGUI) self.__cbIDUpdate = None self.__cbUpdateInterval = -1.0 self.setUpdateInterval(updateInterval) return