def test_move_and_eat_no_food(self):
     world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(6, 0)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(1)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(1, creature_hunger, "If there's no food at the destination, move_and_eat method does not change the hunger level of the creature.")
     self.assertEqual([0, 1], creature_location, "If there's no food at the destination, move_and_eat method does not change the location of the creature.")
     self.assertEqual(0, food_level, "If there's not food at the destination, get_food_level(destination) should return 0.")
Exemple #2
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 def test_get_cell(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     self.assertEqual(test_world.get_cell(0, 0), 'FOOD',
                      "Testing get_cell() method on CELL_FODD.")
     self.assertEqual(test_world.get_cell(0, 1), '',
                      "Testing get_cell() method on CELL_EMPTY")
 def test_move_and_eat_not_hungry(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[1, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(6, 1)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(0)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(0, creature_hunger, "The creature (hunger level:0) moves and eats a food. Then its hunger level stays 0.")
     self.assertEqual([0, 1], creature_location, "If not hungry, after move_and_eat(world,[0,0]) executed, the creature should stay at [0,1].")
     self.assertEqual(1, food_level, "If not hungry, the creature does not move and eat the food. Thus the food level stays same (1).")
 def test_move_and_eat_hungry(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[1, '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', '']]
     test_world = World(6, 1)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(1)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(0, creature_hunger, "The creature (hunger level:1) moves and eats a food. Then its hunger level becomes 0.")
     self.assertEqual([0, 0], creature_location, "After move_and_eat(world,[0,0]) executed, the creature should be at [0,0].")
     self.assertEqual(FOOD_DEFAULT, food_level, "After move_and_eat(world,[0,0]) executed, the food at [0,0]'s level becomes the default value.")
 def test_find_single_nearby_food_(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', '']]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 0)
         food_location = [-1, -1]
         while not test_creature.legal_move(test_world, food_location):
             food_direction = choice([[1, 0], [-1, 0], [0, 1], [0, -1]])
             food_location = [creature_row - food_direction[0], creature_col - food_direction[1]]
             test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
             test_world.reset_food_level(food_location[0], food_location[1])
         test_world.grow_all_food_level()
         submission_output = test_creature.find_nearby_food(test_world)
         proper_output = food_location
         self.assertEqual(proper_output, submission_output, "The test randomly places a food on one of the cells adjacent to the creature. Then test find_nearby_food method.")
Exemple #6
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 def test_set_cell(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.set_cell(0, 0, CELL_EMPTY)
     self.assertEqual(test_world.get_cell(0, 0), '',
                      "Testing set_cell() method.")
     test_world.set_cell(0, 0, CELL_FOOD)
     self.assertEqual(test_world.get_cell(0, 0), 'FOOD',
                      "Testing set_cell() method.")
Exemple #7
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 def test_find_single_nearby_food_(self):
     for test_num in range(0, 100):
         world = [
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
         ]
         food_level = [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0]]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 0)
         food_location = [-1, -1]
         while not test_creature.legal_move(test_world, food_location):
             food_direction = choice([[1, 0], [-1, 0], [0, 1], [0, -1]])
             food_location = [
                 creature_row - food_direction[0],
                 creature_col - food_direction[1]
             ]
             test_world.set_cell(food_location[0], food_location[1],
                                 CELL_FOOD)
             test_world.reset_food_level(food_location[0], food_location[1])
         test_world.grow_all_food_level()
         submission_output = test_creature.find_nearby_food(test_world)
         proper_output = food_location
         self.assertEqual(
             proper_output, submission_output,
             "The test randomly places a food on one of the cells adjacent to the creature. Then test find_nearby_food method."
         )
 def test_get_cell(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     self.assertEqual(test_world.get_cell(0, 0), 'FOOD', "Testing get_cell() method on CELL_FODD.")
     self.assertEqual(test_world.get_cell(0, 1), '', "Testing get_cell() method on CELL_EMPTY")
 def test_move_and_eat_no_food(self):
     world = [
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                        0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(6, 0)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(1)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(
         1, creature_hunger,
         "If there's no food at the destination, move_and_eat method does not change the hunger level of the creature."
     )
     self.assertEqual(
         [0, 1], creature_location,
         "If there's no food at the destination, move_and_eat method does not change the location of the creature."
     )
     self.assertEqual(
         0, food_level,
         "If there's not food at the destination, get_food_level(destination) should return 0."
     )
 def test_move_and_eat_not_hungry(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                        0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(6, 1)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(0)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(
         0, creature_hunger,
         "The creature (hunger level:0) moves and eats a food. Then its hunger level stays 0."
     )
     self.assertEqual(
         [0, 1], creature_location,
         "If not hungry, after move_and_eat(world,[0,0]) executed, the creature should stay at [0,1]."
     )
     self.assertEqual(
         1, food_level,
         "If not hungry, the creature does not move and eat the food. Thus the food level stays same (1)."
     )
 def test_move_and_eat_hungry(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[1, '', '', '', '', ''], ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''], ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''], ['', '', '', '', '', '']]
     test_world = World(6, 1)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(1)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(
         0, creature_hunger,
         "The creature (hunger level:1) moves and eats a food. Then its hunger level becomes 0."
     )
     self.assertEqual(
         [0, 0], creature_location,
         "After move_and_eat(world,[0,0]) executed, the creature should be at [0,0]."
     )
     self.assertEqual(
         FOOD_DEFAULT, food_level,
         "After move_and_eat(world,[0,0]) executed, the food at [0,0]'s level becomes the default value."
     )
 def test_legal_move(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_creature = Creature([0, 0], 0)
     self.assertTrue(test_creature.legal_move(test_world, (0, 0)), "Testing legal_move method for (0,0) - legal.")
     self.assertTrue(test_creature.legal_move(test_world, (5, 5)), "Testing legal_move method for (5,5) - legal.")
     self.assertFalse(test_creature.legal_move(test_world, (-1, -1)), "Testing legal_move method for (-1,-1) - illegal.")
     self.assertFalse(test_creature.legal_move(test_world, (6, 6)), "Testing legal_move method for (6,6) - illegal.")
    def test_world_str_basic(self):
        world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_FOOD],
                 [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_FOOD],
                 [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_FOOD],
                 [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_FOOD],
                 [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_FOOD], ]
        test_world = World(WORLD_DIM, NUM_FOODS)
        test_world.grid = world

        proper_output = '[[\'\', \'\', \'\', \'\', \'FOOD\'], [\'\', \'\', \'\', \'\', \'FOOD\'], [\'\', \'\', \'\', \'\', \'FOOD\'], [\'\', \'\', \'\', \'\', \'FOOD\'], [\'\', \'\', \'\', \'\', \'FOOD\']]\n'
        print world
        submission_output = self.contained_output.getvalue()
        self.assertEqual(proper_output, submission_output, "Testing str() method of an World instance whose cells on the 5th column contain food.")
        self.contained_output.truncate(0)
    def test_world_str_empty(self):
        world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                 [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                 [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                 [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                 [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
        test_world = World(WORLD_DIM, NUM_FOODS)
        test_world.grid = world

        proper_output = '[[\'\', \'\', \'\', \'\', \'\'], [\'\', \'\', \'\', \'\', \'\'], [\'\', \'\', \'\', \'\', \'\'], [\'\', \'\', \'\', \'\', \'\'], [\'\', \'\', \'\', \'\', \'\']]\n'
        print world
        submission_output = self.contained_output.getvalue()
        self.assertEqual(proper_output, submission_output, "Testing str() method of an empty World instance.")
        self.contained_output.truncate(0)
 def test_simulation_with_new_world_instance(self):
     '''
     This test is mostly to make sure the simlation can work with interchangeable worlds of the same size
     '''
     test_creature = Creature()
     test_world = World(5, 0)
     sim = Simulation(5, 0)
     sim.world = test_world
     sim.creature = test_creature
     sim.step()
     for steps in range(100):
         food = randrange(0, 10)
         test_world = World(5, LEVEL_MAX)
         sim.world = test_world
         sim.step()
    def test_grow_all_food_level_random_worlds_more_food(self):
        world = [
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
        ]
        food_level = [
            [0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0],
        ]
        test_world = World(WORLD_DIM, NUM_FOODS)
        test_world.grid = world
        test_world.food_level = food_level

        for test_num in range(100):
            food_row = randrange(0, WORLD_DIM - 1)
            food_col = randrange(0, WORLD_DIM - 1)
            test_world.set_cell(food_row, food_col, CELL_FOOD)
            test_world.food_level[food_row][food_col] = FOOD_DEFAULT

            prev_food_level = []
            for row in test_world.food_level:
                prev_food_level.append(list(row))

            test_world.grow_all_food_level()

            for row_index, row in enumerate(test_world.grid):
                for cell_index, cell in enumerate(row):
                    if cell == CELL_FOOD:
                        prev_val = prev_food_level[row_index][cell_index]
                        self.assertEqual(
                            test_world.get_food_level(row_index, cell_index),
                            prev_val + FOOD_GROWTH,
                            "Testing grow_all_food_level method.",
                        )
                    else:
                        self.assertEqual(
                            test_world.get_food_level(row_index, cell_index),
                            0,
                            "Testing grow_all_food_level method - if the cell does not have food, get_food_level method returns 0.",
                        )
 def test_wander_basic(self):
     world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     test_world = World(6, 1)
     test_world.grid = world
     creature_row = randrange(0, WORLD_DIM)
     creature_col = randrange(0, WORLD_DIM)
     test_creature = Creature([creature_row, creature_col], 0)
     old_location = test_creature.get_location()
     test_creature.wander(test_world)
     new_location = test_creature.get_location()
     self.assertTrue(abs(old_location[0] - new_location[0]) <= 1 and abs(old_location[1] - new_location[1]) <= 1, "creature.wander() method moves the creature to an adjacent cell. The total difference of x and y coordinates (before and after wander()) should be equal or less than 1. ")
    def test_world_str_empty(self):
        world = [
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
        ]
        test_world = World(WORLD_DIM, NUM_FOODS)
        test_world.grid = world

        proper_output = '[[\'\', \'\', \'\', \'\', \'\'], [\'\', \'\', \'\', \'\', \'\'], [\'\', \'\', \'\', \'\', \'\'], [\'\', \'\', \'\', \'\', \'\'], [\'\', \'\', \'\', \'\', \'\']]\n'
        print world
        submission_output = self.contained_output.getvalue()
        self.assertEqual(proper_output, submission_output,
                         "Testing str() method of an empty World instance.")
        self.contained_output.truncate(0)
 def test_get_food_level_empty_cell(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     food_level = [[0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world.food_level = food_level
     self.assertEqual(test_world.get_food_level(0, 0), 0, "Testing get_food_level() method on an empty cell.")
 def test_move_and_eat_random_locations_hungry(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [[0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0]]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 1)
         food_row = randrange(0, WORLD_DIM - 1)
         food_col = randrange(0, WORLD_DIM - 1)
         food_location = [food_row, food_col]
         test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
         food_level[food_row][food_col] = FOOD_GROWTH
         test_creature.move_and_eat(test_world, food_location)
         self.assertEqual(test_creature.get_hunger_level(), 1 - FOOD_GROWTH,"A creature (hunger level:1) at a random position moves and eat a food (level:0.025). Then the creature's hunger level becomes 1-0.025")
         self.assertEqual(test_world.get_food_level(food_row, food_col), FOOD_DEFAULT, "After being eaten, the food level goes back to the FOOD_DEFAULT value.")
 def test_move_and_eat_random_locations_not_hungry(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [[0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0]]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 0)
         food_row = randrange(0, WORLD_DIM - 1)
         food_col = randrange(0, WORLD_DIM - 1)
         food_location = [food_row, food_col]
         test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
         food_level[food_row][food_col] = FOOD_GROWTH
         test_creature.move_and_eat(test_world, food_location)
         self.assertEqual(test_creature.get_hunger_level(), 0, "If the creature is not hungry, move_and_eat method does not change its hunger level.")
         self.assertEqual(test_world.get_food_level(food_row, food_col), FOOD_GROWTH, "If the creature is not hungry, move_and_eat method does not change the level of the food.")
    def test_world_str_basic(self):
        world = [
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_FOOD],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_FOOD],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_FOOD],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_FOOD],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_FOOD],
        ]
        test_world = World(WORLD_DIM, NUM_FOODS)
        test_world.grid = world

        proper_output = '[[\'\', \'\', \'\', \'\', \'FOOD\'], [\'\', \'\', \'\', \'\', \'FOOD\'], [\'\', \'\', \'\', \'\', \'FOOD\'], [\'\', \'\', \'\', \'\', \'FOOD\'], [\'\', \'\', \'\', \'\', \'FOOD\']]\n'
        print world
        submission_output = self.contained_output.getvalue()
        self.assertEqual(
            proper_output, submission_output,
            "Testing str() method of an World instance whose cells on the 5th column contain food."
        )
        self.contained_output.truncate(0)
 def test_cant_find_far_food_(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[1, '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', '']]
     test_world = World(6, 1)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([4, 4], 0)
     proper_output = None
     submission_output = test_creature.find_nearby_food(test_world)
     self.assertEqual(proper_output, submission_output, "When the food is far away from the creature, find_nearby_food should return None.")
 def test_set_cell(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.set_cell(0, 0, CELL_EMPTY)
     self.assertEqual(test_world.get_cell(0, 0), '', "Testing set_cell() method.")
     test_world.set_cell(0, 0, CELL_FOOD)
     self.assertEqual(test_world.get_cell(0, 0), 'FOOD', "Testing set_cell() method.")
 def test_find_single_nearby_food_(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[1, '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', '']]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature((0, 1), 0)
     proper_output = [0, 0]
     submission_output = test_creature.find_nearby_food(test_world)
     self.assertEqual(proper_output, submission_output, "When creature is at (0,1) and food is on (0,0), find_nearby_food should return [0,0].")
 def test_move_and_eat_random_locations_hungry(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', '']]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 1)
         food_row = randrange(0, WORLD_DIM - 1)
         food_col = randrange(0, WORLD_DIM - 1)
         food_location = [food_row, food_col]
         test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
         food_level[food_row][food_col] = FOOD_GROWTH
         test_creature.move_and_eat(test_world, food_location)
         self.assertEqual(test_creature.get_hunger_level(), 1 - FOOD_GROWTH,"A creature (hunger level:1) at a random position moves and eat a food (level:0.025). Then the creature's hunger level becomes 1-0.025")
         self.assertEqual(test_world.get_food_level(food_row, food_col), FOOD_DEFAULT, "After being eaten, the food level goes back to the FOOD_DEFAULT value.")
 def test_find_single_nearby_food_(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[1, '', '', '', '', ''], ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''], ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''], ['', '', '', '', '', '']]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature((0, 1), 0)
     proper_output = [0, 0]
     submission_output = test_creature.find_nearby_food(test_world)
     self.assertEqual(
         proper_output, submission_output,
         "When creature is at (0,1) and food is on (0,0), find_nearby_food should return [0,0]."
     )
Exemple #28
0
 def test_get_dim(self):
     test_world = World(6, 10)
     self.assertEqual(test_world.get_dim(), 6,
                      "Testing world.get_dim() method.")
     test_world = World(10, 10)
     self.assertEqual(test_world.get_dim(), 10,
                      "Testing world.get_dim() method.")
 def test_move_and_eat_random_locations_not_hungry(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', '']]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 0)
         food_row = randrange(0, WORLD_DIM - 1)
         food_col = randrange(0, WORLD_DIM - 1)
         food_location = [food_row, food_col]
         test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
         food_level[food_row][food_col] = FOOD_GROWTH
         test_creature.move_and_eat(test_world, food_location)
         self.assertEqual(test_creature.get_hunger_level(), 0, "If the creature is not hungry, move_and_eat method does not change its hunger level.")
         self.assertEqual(test_world.get_food_level(food_row, food_col), FOOD_GROWTH, "If the creature is not hungry, move_and_eat method does not change the level of the food.")
 def test_cant_find_far_food_(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[1, '', '', '', '', ''], ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''], ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''], ['', '', '', '', '', '']]
     test_world = World(6, 1)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([4, 4], 0)
     proper_output = None
     submission_output = test_creature.find_nearby_food(test_world)
     self.assertEqual(
         proper_output, submission_output,
         "When the food is far away from the creature, find_nearby_food should return None."
     )
 def test_grow_all_food_level_one_food_random_worlds(self):
     world = [
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
     ]
     food_level = [
         [0, 0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0, 0],
     ]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     food_row = randrange(0, WORLD_DIM - 1)
     food_col = randrange(0, WORLD_DIM - 1)
     test_world.set_cell(food_row, food_col, CELL_FOOD)
     test_world.food_level[food_row][food_col] = FOOD_DEFAULT
     test_world.grow_all_food_level()
     for row_index, row in enumerate(test_world.grid):
         for cell_index, cell in enumerate(row):
             if cell == CELL_FOOD:
                 self.assertEqual(
                     test_world.get_food_level(row_index, cell_index),
                     FOOD_GROWTH,
                     "Testing grow_all_food_level method.",
                 )
             else:
                 self.assertEqual(
                     test_world.get_food_level(row_index, cell_index),
                     0,
                     "Testing grow_all_food_level method - if the cell does not have food, get_food_level method returns 0.",
                 )
 def test_legal_move(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_creature = Creature([0, 0], 0)
     self.assertTrue(test_creature.legal_move(test_world, (0, 0)),
                     "Testing legal_move method for (0,0) - legal.")
     self.assertTrue(test_creature.legal_move(test_world, (5, 5)),
                     "Testing legal_move method for (5,5) - legal.")
     self.assertFalse(test_creature.legal_move(test_world, (-1, -1)),
                      "Testing legal_move method for (-1,-1) - illegal.")
     self.assertFalse(test_creature.legal_move(test_world, (6, 6)),
                      "Testing legal_move method for (6,6) - illegal.")
Exemple #33
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 def test_get_food_level_empty_cell(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     food_level = [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                        0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world.food_level = food_level
     self.assertEqual(test_world.get_food_level(0, 0), 0,
                      "Testing get_food_level() method on an empty cell.")
 def test_creatures_starting_hunger(self):
     test_creature = Creature((0, 0), 0)
     test_world = World(5, 5)
     sim = Simulation(world_dim=5,
                      num_foods=5,
                      creature_location=(0, 0),
                      creature_hunger_level=0)
     sim.world = test_world
     sim.creature = test_creature
     prev_hunger = test_creature.get_hunger_level()
     for i in range(5):
         self.assertTrue(prev_hunger <= test_creature.get_hunger_level())
         prev_hunger = test_creature.get_hunger_level()
     self.assertEqual(test_creature.get_hunger_level(),
                      sim.creature.get_hunger_level())
Exemple #35
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 def test_reset_food_level(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[5, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                        0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     test_world.grow_all_food_level()
     test_world.reset_food_level(0, 0)
     self.assertEqual(
         test_world.get_food_level(0, 0), FOOD_DEFAULT,
         "reset_food_level(0,0) will set the food level at (0,0) to the default level."
     )
 def test_reset_food_level(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[5, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     test_world.grow_all_food_level()
     test_world.reset_food_level(0, 0)
     self.assertEqual(test_world.get_food_level(0, 0), FOOD_DEFAULT, "reset_food_level(0,0) will set the food level at (0,0) to the default level.")
 def test_simulation_with_new_world_instance(self):
     '''
     This test is mostly to make sure hunger is growing properly in the simulation
     '''
     test_creature = Creature([0, 0], 0)
     test_world = World(5, 0)
     sim = Simulation(world_dim=5,
                      num_foods=0,
                      creature_location=(0, 0),
                      creature_hunger_level=0)
     sim.world = test_world
     sim.creature = test_creature
     hunger = test_creature.get_hunger_level()
     for steps in range(100):
         sim.step()
         self.assertEqual(test_creature.get_hunger_level(),
                          hunger + HUNGER_GROWTH)
         hunger += HUNGER_GROWTH
 def test_simulation_with_new_creature_instance(self):
     '''
     This test is mostly to make sure the simlation can work with interchangeable creatures of different attributes
     '''
     test_creature = Creature((0, 0), 0)
     test_world = World(5, 5)
     sim = Simulation(world_dim=5,
                      num_foods=5,
                      creature_location=(0, 0),
                      creature_hunger_level=0)
     sim.world = test_world
     sim.creature = test_creature
     sim.step()
     for steps in range(100):
         row = randrange(0, 4)
         col = randrange(0, 4)
         hunger = randrange(0, 10)
         test_creature = Creature([row, col], hunger)
         sim.creature = test_creature
         sim.step()
 def test_grow_all_food_level_once(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     test_world.grow_all_food_level()
     self.assertEqual(test_world.get_food_level(0, 0), FOOD_GROWTH,  "Testing grow_all_food_level method with one food(level:-1) placed at [0,0].")
Exemple #40
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 def test_grow_all_food_level_once(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                        0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     test_world.grow_all_food_level()
     self.assertEqual(
         test_world.get_food_level(0, 0), FOOD_GROWTH,
         "Testing grow_all_food_level method with one food(level:-1) placed at [0,0]."
     )
 def test_reset_food_level_then_grow(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[5, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     test_world.grow_all_food_level()
     test_world.reset_food_level(0, 0)
     self.assertEqual(test_world.get_food_level(0, 0), FOOD_DEFAULT, "reset_food_level(0,0) will set the food level at (0,0) to the default level.")
     test_world.grow_all_food_level()
     self.assertEqual(test_world.get_food_level(0, 0), FOOD_DEFAULT+FOOD_GROWTH, "grow_all_food_level method will reset the food level at (0,0) to the default level and then increase it by FOOD_GROWTH.")
     test_world.reset_food_level(0, 0)
     self.assertEqual(test_world.get_food_level(0, 0), FOOD_DEFAULT, "reset_food_level(0,0) will set the food level at (0,0) to the default level.")
    def test_grow_all_food_level_random_worlds_more_food(self):
        world = [
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
        ]
        food_level = [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                           0], [0, 0, 0, 0, 0, 0],
                      [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                      [0, 0, 0, 0, 0, 0]]
        test_world = World(WORLD_DIM, NUM_FOODS)
        test_world.grid = world
        test_world.food_level = food_level

        for test_num in range(100):
            food_row = randrange(0, WORLD_DIM - 1)
            food_col = randrange(0, WORLD_DIM - 1)
            test_world.set_cell(food_row, food_col, CELL_FOOD)
            test_world.food_level[food_row][food_col] = FOOD_DEFAULT

            prev_food_level = []
            for row in test_world.food_level:
                prev_food_level.append(list(row))

            test_world.grow_all_food_level()

            for row_index, row in enumerate(test_world.grid):
                for cell_index, cell in enumerate(row):
                    if cell == CELL_FOOD:
                        prev_val = prev_food_level[row_index][cell_index]
                        self.assertEqual(
                            test_world.get_food_level(row_index, cell_index),
                            prev_val + FOOD_GROWTH,
                            "Testing grow_all_food_level method.")
                    else:
                        self.assertEqual(
                            test_world.get_food_level(row_index,
                                                      cell_index), 0,
                            "Testing grow_all_food_level method - if the cell does not have food, get_food_level method returns 0."
                        )
 def test_grow_all_food_level_one_food_random_worlds(self):
     world = [
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                        0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     food_row = randrange(0, WORLD_DIM - 1)
     food_col = randrange(0, WORLD_DIM - 1)
     test_world.set_cell(food_row, food_col, CELL_FOOD)
     test_world.food_level[food_row][food_col] = FOOD_DEFAULT
     test_world.grow_all_food_level()
     for row_index, row in enumerate(test_world.grid):
         for cell_index, cell in enumerate(row):
             if cell == CELL_FOOD:
                 self.assertEqual(
                     test_world.get_food_level(row_index, cell_index),
                     FOOD_GROWTH, "Testing grow_all_food_level method.")
             else:
                 self.assertEqual(
                     test_world.get_food_level(row_index, cell_index), 0,
                     "Testing grow_all_food_level method - if the cell does not have food, get_food_level method returns 0."
                 )
 def test_get_dim(self):
     test_world = World(6, 10)
     self.assertEqual(test_world.get_dim(), 6, "Testing world.get_dim() method.")
     test_world = World(10, 10)
     self.assertEqual(test_world.get_dim(), 10, "Testing world.get_dim() method.")
Exemple #45
0
 def test_reset_food_level_then_grow(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[5, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                        0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     test_world.grow_all_food_level()
     test_world.reset_food_level(0, 0)
     self.assertEqual(
         test_world.get_food_level(0, 0), FOOD_DEFAULT,
         "reset_food_level(0,0) will set the food level at (0,0) to the default level."
     )
     test_world.grow_all_food_level()
     self.assertEqual(
         test_world.get_food_level(0, 0), FOOD_DEFAULT + FOOD_GROWTH,
         "grow_all_food_level method will reset the food level at (0,0) to the default level and then increase it by FOOD_GROWTH."
     )
     test_world.reset_food_level(0, 0)
     self.assertEqual(
         test_world.get_food_level(0, 0), FOOD_DEFAULT,
         "reset_food_level(0,0) will set the food level at (0,0) to the default level."
     )