def test_move_and_eat_random_locations_not_hungry(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', '']]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 0)
         food_row = randrange(0, WORLD_DIM - 1)
         food_col = randrange(0, WORLD_DIM - 1)
         food_location = [food_row, food_col]
         test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
         food_level[food_row][food_col] = FOOD_GROWTH
         test_creature.move_and_eat(test_world, food_location)
         self.assertEqual(test_creature.get_hunger_level(), 0, "If the creature is not hungry, move_and_eat method does not change its hunger level.")
         self.assertEqual(test_world.get_food_level(food_row, food_col), FOOD_GROWTH, "If the creature is not hungry, move_and_eat method does not change the level of the food.")
Exemple #2
0
 def test_set_cell(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.set_cell(0, 0, CELL_EMPTY)
     self.assertEqual(test_world.get_cell(0, 0), '',
                      "Testing set_cell() method.")
     test_world.set_cell(0, 0, CELL_FOOD)
     self.assertEqual(test_world.get_cell(0, 0), 'FOOD',
                      "Testing set_cell() method.")
 def test_move_and_eat_random_locations_hungry(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', '']]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 1)
         food_row = randrange(0, WORLD_DIM - 1)
         food_col = randrange(0, WORLD_DIM - 1)
         food_location = [food_row, food_col]
         test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
         food_level[food_row][food_col] = FOOD_GROWTH
         test_creature.move_and_eat(test_world, food_location)
         self.assertEqual(test_creature.get_hunger_level(), 1 - FOOD_GROWTH,"A creature (hunger level:1) at a random position moves and eat a food (level:0.025). Then the creature's hunger level becomes 1-0.025")
         self.assertEqual(test_world.get_food_level(food_row, food_col), FOOD_DEFAULT, "After being eaten, the food level goes back to the FOOD_DEFAULT value.")
 def test_find_single_nearby_food_(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', '']]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 0)
         food_location = [-1, -1]
         while not test_creature.legal_move(test_world, food_location):
             food_direction = choice([[1, 0], [-1, 0], [0, 1], [0, -1]])
             food_location = [creature_row - food_direction[0], creature_col - food_direction[1]]
             test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
             test_world.reset_food_level(food_location[0], food_location[1])
         test_world.grow_all_food_level()
         submission_output = test_creature.find_nearby_food(test_world)
         proper_output = food_location
         self.assertEqual(proper_output, submission_output, "The test randomly places a food on one of the cells adjacent to the creature. Then test find_nearby_food method.")
 def test_move_and_eat_random_locations_not_hungry(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [[0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0]]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 0)
         food_row = randrange(0, WORLD_DIM - 1)
         food_col = randrange(0, WORLD_DIM - 1)
         food_location = [food_row, food_col]
         test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
         food_level[food_row][food_col] = FOOD_GROWTH
         test_creature.move_and_eat(test_world, food_location)
         self.assertEqual(test_creature.get_hunger_level(), 0, "If the creature is not hungry, move_and_eat method does not change its hunger level.")
         self.assertEqual(test_world.get_food_level(food_row, food_col), FOOD_GROWTH, "If the creature is not hungry, move_and_eat method does not change the level of the food.")
 def test_move_and_eat_random_locations_hungry(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [[0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0]]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 1)
         food_row = randrange(0, WORLD_DIM - 1)
         food_col = randrange(0, WORLD_DIM - 1)
         food_location = [food_row, food_col]
         test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
         food_level[food_row][food_col] = FOOD_GROWTH
         test_creature.move_and_eat(test_world, food_location)
         self.assertEqual(test_creature.get_hunger_level(), 1 - FOOD_GROWTH,"A creature (hunger level:1) at a random position moves and eat a food (level:0.025). Then the creature's hunger level becomes 1-0.025")
         self.assertEqual(test_world.get_food_level(food_row, food_col), FOOD_DEFAULT, "After being eaten, the food level goes back to the FOOD_DEFAULT value.")
Exemple #7
0
 def test_find_single_nearby_food_(self):
     for test_num in range(0, 100):
         world = [
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
             [
                 CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                 CELL_EMPTY
             ],
         ]
         food_level = [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0]]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 0)
         food_location = [-1, -1]
         while not test_creature.legal_move(test_world, food_location):
             food_direction = choice([[1, 0], [-1, 0], [0, 1], [0, -1]])
             food_location = [
                 creature_row - food_direction[0],
                 creature_col - food_direction[1]
             ]
             test_world.set_cell(food_location[0], food_location[1],
                                 CELL_FOOD)
             test_world.reset_food_level(food_location[0], food_location[1])
         test_world.grow_all_food_level()
         submission_output = test_creature.find_nearby_food(test_world)
         proper_output = food_location
         self.assertEqual(
             proper_output, submission_output,
             "The test randomly places a food on one of the cells adjacent to the creature. Then test find_nearby_food method."
         )
 def test_set_cell(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.set_cell(0, 0, CELL_EMPTY)
     self.assertEqual(test_world.get_cell(0, 0), '', "Testing set_cell() method.")
     test_world.set_cell(0, 0, CELL_FOOD)
     self.assertEqual(test_world.get_cell(0, 0), 'FOOD', "Testing set_cell() method.")
 def test_grow_all_food_level_one_food_random_worlds(self):
     world = [
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                        0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     food_row = randrange(0, WORLD_DIM - 1)
     food_col = randrange(0, WORLD_DIM - 1)
     test_world.set_cell(food_row, food_col, CELL_FOOD)
     test_world.food_level[food_row][food_col] = FOOD_DEFAULT
     test_world.grow_all_food_level()
     for row_index, row in enumerate(test_world.grid):
         for cell_index, cell in enumerate(row):
             if cell == CELL_FOOD:
                 self.assertEqual(
                     test_world.get_food_level(row_index, cell_index),
                     FOOD_GROWTH, "Testing grow_all_food_level method.")
             else:
                 self.assertEqual(
                     test_world.get_food_level(row_index, cell_index), 0,
                     "Testing grow_all_food_level method - if the cell does not have food, get_food_level method returns 0."
                 )
    def test_grow_all_food_level_random_worlds_more_food(self):
        world = [
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
        ]
        food_level = [
            [0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0],
        ]
        test_world = World(WORLD_DIM, NUM_FOODS)
        test_world.grid = world
        test_world.food_level = food_level

        for test_num in range(100):
            food_row = randrange(0, WORLD_DIM - 1)
            food_col = randrange(0, WORLD_DIM - 1)
            test_world.set_cell(food_row, food_col, CELL_FOOD)
            test_world.food_level[food_row][food_col] = FOOD_DEFAULT

            prev_food_level = []
            for row in test_world.food_level:
                prev_food_level.append(list(row))

            test_world.grow_all_food_level()

            for row_index, row in enumerate(test_world.grid):
                for cell_index, cell in enumerate(row):
                    if cell == CELL_FOOD:
                        prev_val = prev_food_level[row_index][cell_index]
                        self.assertEqual(
                            test_world.get_food_level(row_index, cell_index),
                            prev_val + FOOD_GROWTH,
                            "Testing grow_all_food_level method.",
                        )
                    else:
                        self.assertEqual(
                            test_world.get_food_level(row_index, cell_index),
                            0,
                            "Testing grow_all_food_level method - if the cell does not have food, get_food_level method returns 0.",
                        )
 def test_grow_all_food_level_one_food_random_worlds(self):
     world = [
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
     ]
     food_level = [
         [0, 0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0, 0],
     ]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     food_row = randrange(0, WORLD_DIM - 1)
     food_col = randrange(0, WORLD_DIM - 1)
     test_world.set_cell(food_row, food_col, CELL_FOOD)
     test_world.food_level[food_row][food_col] = FOOD_DEFAULT
     test_world.grow_all_food_level()
     for row_index, row in enumerate(test_world.grid):
         for cell_index, cell in enumerate(row):
             if cell == CELL_FOOD:
                 self.assertEqual(
                     test_world.get_food_level(row_index, cell_index),
                     FOOD_GROWTH,
                     "Testing grow_all_food_level method.",
                 )
             else:
                 self.assertEqual(
                     test_world.get_food_level(row_index, cell_index),
                     0,
                     "Testing grow_all_food_level method - if the cell does not have food, get_food_level method returns 0.",
                 )
    def test_grow_all_food_level_random_worlds_more_food(self):
        world = [
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
        ]
        food_level = [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                           0], [0, 0, 0, 0, 0, 0],
                      [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                      [0, 0, 0, 0, 0, 0]]
        test_world = World(WORLD_DIM, NUM_FOODS)
        test_world.grid = world
        test_world.food_level = food_level

        for test_num in range(100):
            food_row = randrange(0, WORLD_DIM - 1)
            food_col = randrange(0, WORLD_DIM - 1)
            test_world.set_cell(food_row, food_col, CELL_FOOD)
            test_world.food_level[food_row][food_col] = FOOD_DEFAULT

            prev_food_level = []
            for row in test_world.food_level:
                prev_food_level.append(list(row))

            test_world.grow_all_food_level()

            for row_index, row in enumerate(test_world.grid):
                for cell_index, cell in enumerate(row):
                    if cell == CELL_FOOD:
                        prev_val = prev_food_level[row_index][cell_index]
                        self.assertEqual(
                            test_world.get_food_level(row_index, cell_index),
                            prev_val + FOOD_GROWTH,
                            "Testing grow_all_food_level method.")
                    else:
                        self.assertEqual(
                            test_world.get_food_level(row_index,
                                                      cell_index), 0,
                            "Testing grow_all_food_level method - if the cell does not have food, get_food_level method returns 0."
                        )