def test_grow_all_food_level_one_food_random_worlds(self):
     world = [
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                        0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     food_row = randrange(0, WORLD_DIM - 1)
     food_col = randrange(0, WORLD_DIM - 1)
     test_world.set_cell(food_row, food_col, CELL_FOOD)
     test_world.food_level[food_row][food_col] = FOOD_DEFAULT
     test_world.grow_all_food_level()
     for row_index, row in enumerate(test_world.grid):
         for cell_index, cell in enumerate(row):
             if cell == CELL_FOOD:
                 self.assertEqual(
                     test_world.get_food_level(row_index, cell_index),
                     FOOD_GROWTH, "Testing grow_all_food_level method.")
             else:
                 self.assertEqual(
                     test_world.get_food_level(row_index, cell_index), 0,
                     "Testing grow_all_food_level method - if the cell does not have food, get_food_level method returns 0."
                 )
Exemple #2
0
 def test_reset_food_level_then_grow(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[5, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                        0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     test_world.grow_all_food_level()
     test_world.reset_food_level(0, 0)
     self.assertEqual(
         test_world.get_food_level(0, 0), FOOD_DEFAULT,
         "reset_food_level(0,0) will set the food level at (0,0) to the default level."
     )
     test_world.grow_all_food_level()
     self.assertEqual(
         test_world.get_food_level(0, 0), FOOD_DEFAULT + FOOD_GROWTH,
         "grow_all_food_level method will reset the food level at (0,0) to the default level and then increase it by FOOD_GROWTH."
     )
     test_world.reset_food_level(0, 0)
     self.assertEqual(
         test_world.get_food_level(0, 0), FOOD_DEFAULT,
         "reset_food_level(0,0) will set the food level at (0,0) to the default level."
     )
    def test_grow_all_food_level_random_worlds_more_food(self):
        world = [
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
            [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
        ]
        food_level = [
            [0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0],
        ]
        test_world = World(WORLD_DIM, NUM_FOODS)
        test_world.grid = world
        test_world.food_level = food_level

        for test_num in range(100):
            food_row = randrange(0, WORLD_DIM - 1)
            food_col = randrange(0, WORLD_DIM - 1)
            test_world.set_cell(food_row, food_col, CELL_FOOD)
            test_world.food_level[food_row][food_col] = FOOD_DEFAULT

            prev_food_level = []
            for row in test_world.food_level:
                prev_food_level.append(list(row))

            test_world.grow_all_food_level()

            for row_index, row in enumerate(test_world.grid):
                for cell_index, cell in enumerate(row):
                    if cell == CELL_FOOD:
                        prev_val = prev_food_level[row_index][cell_index]
                        self.assertEqual(
                            test_world.get_food_level(row_index, cell_index),
                            prev_val + FOOD_GROWTH,
                            "Testing grow_all_food_level method.",
                        )
                    else:
                        self.assertEqual(
                            test_world.get_food_level(row_index, cell_index),
                            0,
                            "Testing grow_all_food_level method - if the cell does not have food, get_food_level method returns 0.",
                        )
 def test_move_and_eat_hungry(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[1, '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''],
                   ['', '', '', '', '', '']]
     test_world = World(6, 1)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(1)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(0, creature_hunger, "The creature (hunger level:1) moves and eats a food. Then its hunger level becomes 0.")
     self.assertEqual([0, 0], creature_location, "After move_and_eat(world,[0,0]) executed, the creature should be at [0,0].")
     self.assertEqual(FOOD_DEFAULT, food_level, "After move_and_eat(world,[0,0]) executed, the food at [0,0]'s level becomes the default value.")
 def test_move_and_eat_not_hungry(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[1, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(6, 1)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(0)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(0, creature_hunger, "The creature (hunger level:0) moves and eats a food. Then its hunger level stays 0.")
     self.assertEqual([0, 1], creature_location, "If not hungry, after move_and_eat(world,[0,0]) executed, the creature should stay at [0,1].")
     self.assertEqual(1, food_level, "If not hungry, the creature does not move and eat the food. Thus the food level stays same (1).")
 def test_move_and_eat_no_food(self):
     world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(6, 0)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(1)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(1, creature_hunger, "If there's no food at the destination, move_and_eat method does not change the hunger level of the creature.")
     self.assertEqual([0, 1], creature_location, "If there's no food at the destination, move_and_eat method does not change the location of the creature.")
     self.assertEqual(0, food_level, "If there's not food at the destination, get_food_level(destination) should return 0.")
 def test_move_and_eat_random_locations_hungry(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', '']]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 1)
         food_row = randrange(0, WORLD_DIM - 1)
         food_col = randrange(0, WORLD_DIM - 1)
         food_location = [food_row, food_col]
         test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
         food_level[food_row][food_col] = FOOD_GROWTH
         test_creature.move_and_eat(test_world, food_location)
         self.assertEqual(test_creature.get_hunger_level(), 1 - FOOD_GROWTH,"A creature (hunger level:1) at a random position moves and eat a food (level:0.025). Then the creature's hunger level becomes 1-0.025")
         self.assertEqual(test_world.get_food_level(food_row, food_col), FOOD_DEFAULT, "After being eaten, the food level goes back to the FOOD_DEFAULT value.")
 def test_move_and_eat_random_locations_not_hungry(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', ''],
                       ['', '', '', '', '', '']]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 0)
         food_row = randrange(0, WORLD_DIM - 1)
         food_col = randrange(0, WORLD_DIM - 1)
         food_location = [food_row, food_col]
         test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
         food_level[food_row][food_col] = FOOD_GROWTH
         test_creature.move_and_eat(test_world, food_location)
         self.assertEqual(test_creature.get_hunger_level(), 0, "If the creature is not hungry, move_and_eat method does not change its hunger level.")
         self.assertEqual(test_world.get_food_level(food_row, food_col), FOOD_GROWTH, "If the creature is not hungry, move_and_eat method does not change the level of the food.")
 def test_move_and_eat_random_locations_not_hungry(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [[0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0]]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 0)
         food_row = randrange(0, WORLD_DIM - 1)
         food_col = randrange(0, WORLD_DIM - 1)
         food_location = [food_row, food_col]
         test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
         food_level[food_row][food_col] = FOOD_GROWTH
         test_creature.move_and_eat(test_world, food_location)
         self.assertEqual(test_creature.get_hunger_level(), 0, "If the creature is not hungry, move_and_eat method does not change its hunger level.")
         self.assertEqual(test_world.get_food_level(food_row, food_col), FOOD_GROWTH, "If the creature is not hungry, move_and_eat method does not change the level of the food.")
 def test_move_and_eat_random_locations_hungry(self):
     for test_num in range(0, 100):
         world = [[CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
                  [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
         food_level = [[0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0],
                       [0, 0, 0, 0, 0, 0]]
         test_world = World(WORLD_DIM, NUM_FOODS)
         test_world.grid = world
         test_world.food_level = food_level
         creature_row = randrange(0, WORLD_DIM - 1)
         creature_col = randrange(0, WORLD_DIM - 1)
         test_creature = Creature((creature_row, creature_col), 1)
         food_row = randrange(0, WORLD_DIM - 1)
         food_col = randrange(0, WORLD_DIM - 1)
         food_location = [food_row, food_col]
         test_world.set_cell(food_location[0], food_location[1], CELL_FOOD)
         food_level[food_row][food_col] = FOOD_GROWTH
         test_creature.move_and_eat(test_world, food_location)
         self.assertEqual(test_creature.get_hunger_level(), 1 - FOOD_GROWTH,"A creature (hunger level:1) at a random position moves and eat a food (level:0.025). Then the creature's hunger level becomes 1-0.025")
         self.assertEqual(test_world.get_food_level(food_row, food_col), FOOD_DEFAULT, "After being eaten, the food level goes back to the FOOD_DEFAULT value.")
 def test_move_and_eat_not_hungry(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                        0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(6, 1)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(0)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(
         0, creature_hunger,
         "The creature (hunger level:0) moves and eats a food. Then its hunger level stays 0."
     )
     self.assertEqual(
         [0, 1], creature_location,
         "If not hungry, after move_and_eat(world,[0,0]) executed, the creature should stay at [0,1]."
     )
     self.assertEqual(
         1, food_level,
         "If not hungry, the creature does not move and eat the food. Thus the food level stays same (1)."
     )
 def test_move_and_eat_no_food(self):
     world = [
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                        0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(6, 0)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(1)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(
         1, creature_hunger,
         "If there's no food at the destination, move_and_eat method does not change the hunger level of the creature."
     )
     self.assertEqual(
         [0, 1], creature_location,
         "If there's no food at the destination, move_and_eat method does not change the location of the creature."
     )
     self.assertEqual(
         0, food_level,
         "If there's not food at the destination, get_food_level(destination) should return 0."
     )
 def test_grow_all_food_level_one_food_random_worlds(self):
     world = [
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
         [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
     ]
     food_level = [
         [0, 0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0, 0],
         [0, 0, 0, 0, 0, 0],
     ]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     food_row = randrange(0, WORLD_DIM - 1)
     food_col = randrange(0, WORLD_DIM - 1)
     test_world.set_cell(food_row, food_col, CELL_FOOD)
     test_world.food_level[food_row][food_col] = FOOD_DEFAULT
     test_world.grow_all_food_level()
     for row_index, row in enumerate(test_world.grid):
         for cell_index, cell in enumerate(row):
             if cell == CELL_FOOD:
                 self.assertEqual(
                     test_world.get_food_level(row_index, cell_index),
                     FOOD_GROWTH,
                     "Testing grow_all_food_level method.",
                 )
             else:
                 self.assertEqual(
                     test_world.get_food_level(row_index, cell_index),
                     0,
                     "Testing grow_all_food_level method - if the cell does not have food, get_food_level method returns 0.",
                 )
 def test_move_and_eat_hungry(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[1, '', '', '', '', ''], ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''], ['', '', '', '', '', ''],
                   ['', '', '', '', '', ''], ['', '', '', '', '', '']]
     test_world = World(6, 1)
     test_world.grid = world
     test_world.food_level = food_level
     test_creature = Creature([0, 1], 0)
     test_creature.set_hunger_level(1)
     test_creature.move_and_eat(test_world, [0, 0])
     creature_hunger = test_creature.get_hunger_level()
     creature_location = test_creature.get_location()
     food_level = test_world.get_food_level(0, 0)
     self.assertEqual(
         0, creature_hunger,
         "The creature (hunger level:1) moves and eats a food. Then its hunger level becomes 0."
     )
     self.assertEqual(
         [0, 0], creature_location,
         "After move_and_eat(world,[0,0]) executed, the creature should be at [0,0]."
     )
     self.assertEqual(
         FOOD_DEFAULT, food_level,
         "After move_and_eat(world,[0,0]) executed, the food at [0,0]'s level becomes the default value."
     )
 def test_reset_food_level_then_grow(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[5, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     test_world.grow_all_food_level()
     test_world.reset_food_level(0, 0)
     self.assertEqual(test_world.get_food_level(0, 0), FOOD_DEFAULT, "reset_food_level(0,0) will set the food level at (0,0) to the default level.")
     test_world.grow_all_food_level()
     self.assertEqual(test_world.get_food_level(0, 0), FOOD_DEFAULT+FOOD_GROWTH, "grow_all_food_level method will reset the food level at (0,0) to the default level and then increase it by FOOD_GROWTH.")
     test_world.reset_food_level(0, 0)
     self.assertEqual(test_world.get_food_level(0, 0), FOOD_DEFAULT, "reset_food_level(0,0) will set the food level at (0,0) to the default level.")
 def test_get_food_level_empty_cell(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     food_level = [[0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world.food_level = food_level
     self.assertEqual(test_world.get_food_level(0, 0), 0, "Testing get_food_level() method on an empty cell.")
 def test_grow_all_food_level_once(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     test_world.grow_all_food_level()
     self.assertEqual(test_world.get_food_level(0, 0), FOOD_GROWTH,  "Testing grow_all_food_level method with one food(level:-1) placed at [0,0].")
 def test_reset_food_level(self):
     world = [[CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY],
              [CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY], ]
     food_level = [[5, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     test_world.grow_all_food_level()
     test_world.reset_food_level(0, 0)
     self.assertEqual(test_world.get_food_level(0, 0), FOOD_DEFAULT, "reset_food_level(0,0) will set the food level at (0,0) to the default level.")
Exemple #19
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 def test_reset_food_level(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[5, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                        0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     test_world.grow_all_food_level()
     test_world.reset_food_level(0, 0)
     self.assertEqual(
         test_world.get_food_level(0, 0), FOOD_DEFAULT,
         "reset_food_level(0,0) will set the food level at (0,0) to the default level."
     )
Exemple #20
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 def test_grow_all_food_level_once(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     food_level = [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                        0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     test_world.food_level = food_level
     test_world.grow_all_food_level()
     self.assertEqual(
         test_world.get_food_level(0, 0), FOOD_GROWTH,
         "Testing grow_all_food_level method with one food(level:-1) placed at [0,0]."
     )
Exemple #21
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 def test_get_food_level_empty_cell(self):
     world = [
         [
             CELL_FOOD, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
         [
             CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
             CELL_EMPTY
         ],
     ]
     test_world = World(WORLD_DIM, NUM_FOODS)
     test_world.grid = world
     food_level = [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                        0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0]]
     test_world.food_level = food_level
     self.assertEqual(test_world.get_food_level(0, 0), 0,
                      "Testing get_food_level() method on an empty cell.")
    def test_grow_all_food_level_random_worlds_more_food(self):
        world = [
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
            [
                CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY, CELL_EMPTY,
                CELL_EMPTY
            ],
        ]
        food_level = [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0,
                                           0], [0, 0, 0, 0, 0, 0],
                      [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                      [0, 0, 0, 0, 0, 0]]
        test_world = World(WORLD_DIM, NUM_FOODS)
        test_world.grid = world
        test_world.food_level = food_level

        for test_num in range(100):
            food_row = randrange(0, WORLD_DIM - 1)
            food_col = randrange(0, WORLD_DIM - 1)
            test_world.set_cell(food_row, food_col, CELL_FOOD)
            test_world.food_level[food_row][food_col] = FOOD_DEFAULT

            prev_food_level = []
            for row in test_world.food_level:
                prev_food_level.append(list(row))

            test_world.grow_all_food_level()

            for row_index, row in enumerate(test_world.grid):
                for cell_index, cell in enumerate(row):
                    if cell == CELL_FOOD:
                        prev_val = prev_food_level[row_index][cell_index]
                        self.assertEqual(
                            test_world.get_food_level(row_index, cell_index),
                            prev_val + FOOD_GROWTH,
                            "Testing grow_all_food_level method.")
                    else:
                        self.assertEqual(
                            test_world.get_food_level(row_index,
                                                      cell_index), 0,
                            "Testing grow_all_food_level method - if the cell does not have food, get_food_level method returns 0."
                        )