Exemple #1
0
	def blit_obj(self, obj):
		if (obj != self.player):
			draw_pos = obj.get_rect()

			if (self.debug):
				# background
				t_pos = (obj.x_loc - 200, obj.y_loc - 200)
				backgrd = pygame.Surface( (400, 400) )
				backgrd.fill( (255, 255, 0) )
				backgrd.set_alpha(50)
				self.screen.blit(backgrd, t_pos)
				#color = (255, 255, 0)
				#pos = (int(obj.x_loc), int(obj.y_loc))
				#pygame.draw.circle(self.screen, color, pos, 400)

			self.screen.blit(obj.image, draw_pos)

			if (self.debug):
				#TL
				point = pygame.Surface( (4, 4) )
				point.fill( (0, 255, 0) )
				point.set_alpha(75)
				self.screen.blit(point, t_pos)

				#core
				t_pos = (obj.x_loc-2, obj.y_loc-2)
				point.fill( (255, 0, 0) )
				point.set_alpha(100)
				self.screen.blit(point, t_pos)
		else:
			User_Interface.blit_obj(self, obj)
Exemple #2
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    def __init__(self):
        User_Interface.__init__(self, "../img/background/title.jpg")  # , pygame.RESIZABLE)
        self.debug = True

        self.object_list = self.get_critters(15)
        game_btn = Button((100, 100), (150, 75), self.game_btn_action)
        exit_btn = Button((100, 300), (150, 75), self.exit_btn_action)
        self.object_list.append(game_btn)
        self.object_list.append(exit_btn)

        self.choice = None
Exemple #3
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	def repaint(self):
		User_Interface.repaint(self)

		font = pygame.font.Font(None, 20)

		if (self.debug):
			text = "Thr: (" + str(int(self.player.x_thrust)) + ", " + str(int(self.player.y_thrust)) + ")"
			self.screen.blit(font.render(text, True, (255,255,255)), (25, 25))

			text = "Acc: (" + str(int(self.player.x_acc)) + ", " + str(int(self.player.y_acc)) + ")"
			self.screen.blit(font.render(text, True, (255,255,255)), (25, 50))

			text = "Vel: (" + str(int(self.player.x_vel)) + ", " + str(int(self.player.y_vel)) + ")"
			self.screen.blit(font.render(text, True, (255,255,255)), (25, 75))
Exemple #4
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	def __init__(self):
		# super
		User_Interface.__init__(self, "../img/background/title.jpg") #, pygame.RESIZABLE)
		self.debug = True

		self.player = Ship()
		self.planets = []

		for i in range(3):
			x = randint(0, self.SCREEN_WIDTH)
			y = randint(0, self.SCREEN_HEIGHT)
			c = choice( (1, 2, 3) )
			self.planets.append( Planet((x, y), c) )
			self.object_list.append(self.planets[i])

		self.object_list.append(self.player)
Exemple #5
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	def execute(self):
		User_Interface.execute(self)
Exemple #6
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    def execute(self):
        User_Interface.execute(self)

        return self.choice
Exemple #7
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 def __init__(self):
     User_Interface.__init__(self, "../img/background/load.jpg", pygame.NOFRAME, (400, 300))