Exemple #1
0
	def repaint(self):
		User_Interface.repaint(self)

		font = pygame.font.Font(None, 20)

		if (self.debug):
			text = "Thr: (" + str(int(self.player.x_thrust)) + ", " + str(int(self.player.y_thrust)) + ")"
			self.screen.blit(font.render(text, True, (255,255,255)), (25, 25))

			text = "Acc: (" + str(int(self.player.x_acc)) + ", " + str(int(self.player.y_acc)) + ")"
			self.screen.blit(font.render(text, True, (255,255,255)), (25, 50))

			text = "Vel: (" + str(int(self.player.x_vel)) + ", " + str(int(self.player.y_vel)) + ")"
			self.screen.blit(font.render(text, True, (255,255,255)), (25, 75))