def repaint(self): User_Interface.repaint(self) font = pygame.font.Font(None, 20) if (self.debug): text = "Thr: (" + str(int(self.player.x_thrust)) + ", " + str(int(self.player.y_thrust)) + ")" self.screen.blit(font.render(text, True, (255,255,255)), (25, 25)) text = "Acc: (" + str(int(self.player.x_acc)) + ", " + str(int(self.player.y_acc)) + ")" self.screen.blit(font.render(text, True, (255,255,255)), (25, 50)) text = "Vel: (" + str(int(self.player.x_vel)) + ", " + str(int(self.player.y_vel)) + ")" self.screen.blit(font.render(text, True, (255,255,255)), (25, 75))