def on_single_player(self): Objects.get_server(self.levelName) server = Objects.get_controller() utils.play_sound("Enter.wav") game = Scene(server.map, server) game.add(ImageLayer( os.path.join("images", "backgrounds", "notebook-paper.png")), z=BACKGROUND_Z) director.push(game) menu_player.stop() self.game_started = True
def new_game(self): constants.MULTIPLAYER = True utils.play_sound("Enter.wav") Objects.get_server(self.levelName).start_server()