Exemple #1
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 def __init__(self):
     BaseAction.__init__(self, 'acHideConsole', 'Hides the debug console')
Exemple #2
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 def __init__(self):
     BaseAction.__init__(self, 'acShowConsole', 'Show the debug console')
Exemple #3
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 def __init__(self):
     BaseAction.__init__(self, 'acToggleConsole',
                         'Toggles the debug console visibility')
Exemple #4
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 def __init__(self):
     BaseAction.__init__(self, 'acPause', 'Pauses the game')
Exemple #5
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 def __init__(self):
     BaseAction.__init__(self, 'acResume', 'Resumes the game')
Exemple #6
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 def __init__(self):
     BaseAction.__init__(self, 'acVoid', 'Does nothing')
Exemple #7
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 def __init__(self):
     BaseAction.__init__(self, 'acGotoNode',
                         'Changes the currently active node.')
Exemple #8
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 def __init__(self):
     BaseAction.__init__(self, 'acToggleInventory',
                         'Toggles the visibility of the inventory')
Exemple #9
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 def __init__(self):
     BaseAction.__init__(self, 'acChangeState',
                         'Changes the state of the game')
Exemple #10
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 def __init__(self):
     BaseAction.__init__(self, 'acExit', 'Exits the game')