def __init__(self): BaseAction.__init__(self, 'acHideConsole', 'Hides the debug console')
def __init__(self): BaseAction.__init__(self, 'acShowConsole', 'Show the debug console')
def __init__(self): BaseAction.__init__(self, 'acToggleConsole', 'Toggles the debug console visibility')
def __init__(self): BaseAction.__init__(self, 'acPause', 'Pauses the game')
def __init__(self): BaseAction.__init__(self, 'acResume', 'Resumes the game')
def __init__(self): BaseAction.__init__(self, 'acVoid', 'Does nothing')
def __init__(self): BaseAction.__init__(self, 'acGotoNode', 'Changes the currently active node.')
def __init__(self): BaseAction.__init__(self, 'acToggleInventory', 'Toggles the visibility of the inventory')
def __init__(self): BaseAction.__init__(self, 'acChangeState', 'Changes the state of the game')
def __init__(self): BaseAction.__init__(self, 'acExit', 'Exits the game')