Exemple #1
0
 def enterUse(self):
     DistributedInteractive.enterUse(self)
     if self.shipSelection:
         self.shipSelection.destroy()
     self.shipSelection = ShipDeployPanel(PLocalizer.ChooseShipTitle, self.requestExit, siegeTeam=self._siegeTeam)
     self.shipSelection.hide()
     self.selectionSent = False
     self.startCamIval()
     self.offerOwnOptions(localAvatar.getInventory().getShipDoIdList())
 def enterUse(self):
     DistributedInteractive.enterUse(self)
     if self.shipSelection:
         self.shipSelection.destroy()
     
     self.shipSelection = ShipDeployPanel(PLocalizer.ChooseShipTitle, self.requestExit, siegeTeam = self._siegeTeam)
     self.shipSelection.hide()
     self.selectionSent = False
     self.startCamIval()
     self.offerOwnOptions(localAvatar.getInventory().getShipDoIdList())
 def enterUse(self):
     DistributedInteractive.enterUse(self)
     self.accept('shipSinking-' + str(self._shipId), self.shipSinking)
     self.startRepairing()
 def enterUse(self):
     DistributedInteractive.enterUse(self)
     localAvatar.b_setGameState('PotionCrafting')
     self.gameInterest = self.cr.addInterest(self.doId, localAvatar.doId, 'potiongame')
 def enterUse(self):
     DistributedInteractive.enterUse(self)
     self.accept('shipSinking-' + str(self._shipId), self.shipSinking)
     self.startRepairing()
 def enterUse(self):
     DistributedInteractive.enterUse(self)
     self.startRepairing()