def enterUse(self): DistributedInteractive.enterUse(self) if self.shipSelection: self.shipSelection.destroy() self.shipSelection = ShipDeployPanel(PLocalizer.ChooseShipTitle, self.requestExit, siegeTeam=self._siegeTeam) self.shipSelection.hide() self.selectionSent = False self.startCamIval() self.offerOwnOptions(localAvatar.getInventory().getShipDoIdList())
def enterUse(self): DistributedInteractive.enterUse(self) if self.shipSelection: self.shipSelection.destroy() self.shipSelection = ShipDeployPanel(PLocalizer.ChooseShipTitle, self.requestExit, siegeTeam = self._siegeTeam) self.shipSelection.hide() self.selectionSent = False self.startCamIval() self.offerOwnOptions(localAvatar.getInventory().getShipDoIdList())
def enterUse(self): DistributedInteractive.enterUse(self) self.accept('shipSinking-' + str(self._shipId), self.shipSinking) self.startRepairing()
def enterUse(self): DistributedInteractive.enterUse(self) localAvatar.b_setGameState('PotionCrafting') self.gameInterest = self.cr.addInterest(self.doId, localAvatar.doId, 'potiongame')
def enterUse(self): DistributedInteractive.enterUse(self) self.accept('shipSinking-' + str(self._shipId), self.shipSinking) self.startRepairing()
def enterUse(self): DistributedInteractive.enterUse(self) self.startRepairing()